Size: Small
Description: Ants are insects that operate in colonies of millions of individuals. They have segmented bodies with six thin legs and pincer mandibles. Depending on their habitat, they can be as small as 2mm in length, or grow as large as 20cm.
Habitat: Ants thrive in nearly any environment including extremes of temperature, atmosphere, and gravity. They burrow complex tunnel systems that help insulate them from hazards and predators.
Biology: Being social insects, they use scented pheromones to communicate objectives, mark food, or indicate threats. Most ants are sterile, with a small number of them being fertile males and females. Females will leave the nest to form new colonies, which they birth.
Behavior: Ants engage in swarms both to circumvent obstacles, overwhelm prey, or to ward off threats. They forms casts whereby individuals specialize in certain work such as caring for young, constructing nests, or attacking hostile creatures.
Size: Small
Description: Astrodat are small furred animals with six legs, a tufted tail, and large bowled ears. They are commonly described as a cute alien analog to the domestic cat.
Habitat: Astrodats are self-domesticated animals that rely mostly on exodians, as such they seem most comfortable in spacecraft, space stations, or any other exodian population.
Biology: Astrodats are carriers of microorganisms called astrodatids that influence the production of endorphins in the presence of the astrodat. A theory has been proposed that astrodatids may also have a hallucinogenic property that could explain the elusiveness of Astrodats.
Behavior: Astrodats tend to form bonds with exodians and are desireable as pets. However, they are shy and tend to disappear for great lengths of time and reappear unexpectedly. Xenobiologists are yet to determine how exactly these animals do this. Most astrodats are discovered aboard a spacecraft or station with no record of how they got there.
Size: Large
Description: Bargs are enormous animals with long muscular legs and arms, and a round boulderlike body with a wide head crested with flat horns. Its skin has a crusted and pebbled texture.
Habitat: The barg's homeworld is a warm and rocky planet full of canyons and caverns. It prefers to live in the open where it can absorb heat from its sun.
Biology: Bargs are herbivores, but can also sustain themselves during long migrations or periods of intense activity through sunlight.
Behavior: These creatures are extremely aggressive, leading to the common misconception that they are carnivores. Their natural food source are plants that are capable of running short distances to hid in caves and crevices. For this reason, Bargs during periods of sunlight will chase creatures caught in the open, and will use its arms and horned head to tear open caves or rocks to get at its meal. Bargs that catch an animal will attempt to eat it, and upon discovering that it is not a plant will spit it back out. However, creatures attacked this way are often too injured by the fight to survive.
Size: Medium
Description: Bomba Gobs are docile grazing herd animals, grey and orange skin on a hairless quadrupedal frame with thick necks and a stubby head. Their barrel-shaped body is covered in glowing tumors.
Habitat: Bomba Gobs prefer open and flat terrain, usually on arid rocky worlds where they graze on surface plants, insects, or soil. Their grazing fields are easily recognized by the small craters.
Biology: Bomba Gobs digest minerals found in plantlife and soil. This produces the electrolytic chemical xaprine, which is stored in large pustules on the outside of the bomba gob's body. If domesticated, they can be milked as a replenishable source of the valuable chemical.
Behavior: Bomba gobs are unintelligent and mostly sedentary, only occasionally migrating with their herd. Aside from the acid pustules, their bodies are fairly muscular and make for easy prey. However, because they have a tendency to self-combust when frightened, there is rarely enough left to feed on, nor usually a surviving predator. If a bomba gob detonates in close proximity to their herd, this can cause a chain reaction that can result in the death of the entire group, as well as devastation to the terrain.
Size: Medium
Description: Cattle are a quadrupedal animal with hooves, most notable for hides with spotted patterns. Sometimes they may grow horns.
Habitat: Originally from Blimnor, cattle prefer open grasslands on which they graze. However, those species introduced to low-gravity worlds have been found at higher elevations where they have evolved greater agility. Cattle on high-gravity worlds tend to suffer from spinal issues, but develop thick and lean muscles.
Biology: Cattle are kept as livestock as their bodies produce several valuable resources. Firstly, their meat is desirable and versatile, with many cuts fetching outrageous prices among wealthy connoisseurs. Secondly, their milk is used in a wide variety of natural dairy products. And finally, their hide produces a strong, flexible, and weather-resistant leather that is used in luxury clothing and functional work gear alike. One adaptation that has helped cattle flourish in alien environments is their slow multi-stage digestion which allows them to sustain themselves on a wide variety of alien plant life that would otherwise be considered toxic.
Behavior: Cattle are mostly unremarkable in their behavior, forming herds like most other domestic livestock, but lacking the intelligence of some of their counterparts. However, when a herd is threatened, it can provoke a stampede, which is an event in which a group of cattle make run as a group with little regard for individual safety, often causing predators or bystanders to become trampled underneath thousands of hooves.
Size: Large
Description: Resembling millipedes around ten meters long, their body segments are armor plated and gradually change pigment to camouflage with their habitat
Habitat: Native to Selumine, they prefer humid environments of dense foliage, or even arid but heavily shaded habitats
Biology:
Behavior: Chitinakka are ambush predators, preferring to remain still within plain sight of their prey, and occasionally approaching closer when their potential victim is not looking.
Size: Small
Description: Clanfish are long silver marine wildlife useful as a protein rich food. Their featureless slab-shaped body does not have a distinguishable head or tail, and is capable of swimming in either direction. They are most commonly seen in schools of other clanfish numbering in the thousands.
Habitat: Clanfish are most commonly observed in large bodies of water, whether mineral-rich oceans or freshwater lakes. Their adaptability has lead to them being repopulated to other liquid planets where they are grown in fish farms for food. Without predators they thrive and make for a sustainable food source, provided that they are supplied with their own food and their water is kept clean of waste.
Biology: Clanfish have a protein rich musculature and oily scaly skin. Both tapered ends of their bodies have orifices that double as mouths and anuses, their digested waste passing through their digestive system to be expelled on the opposite end. Clanfish use small vibrations in their body to produce echolocation. In large schools, they are capable monitoring hundreds of meters in all directions, and can be identified by bubbling froth on the surface above.
Behavior: When isolated, clanfish are skittish and will swim away from any other organism. Their anatomy allows them to swim forward or backward at equal speeds and change direction instantaneously, making them difficult to catch. When they form schools, they become more aggressive, both mimicking the shape of larger marine wildlife and their predatory behavior, attacking large animals or vehicles. However, they are not particularly intelligent and are easily frightened by other schools of clanfish, leading to fascinating battles of feinting clanfish that frequently disperse in fear, only to form new larger schools comprised of individuals from both groups.
Size: Large
Description: Cubeworms are invertibrate animals that can grow up to tens of meters long. Their bodies are roughly square in shape.
Habitat: Cubeworms can survive in a number of environments where surface conditions consist of rock, ice, or other solid materials that the cubeworm can dissolve and digest.
Biology: Little is known about cubeworm biology beyond their digestion of solid matter, the substance they leave behind that fuses the walls of their tunnels behind them, and their vague anatomy.
Behavior: Cubeworms are named based on their two most notable characteristics. First, their squarish body leaves behind a distinctively shaped tunnel no larger than 0.3m wide. Second, for an unknown reason, cubeworms make turns at nearly perfect right angles. These turns may occur at any time during a cubeworm's path, although it frequently occurs when one cubeworm's tunnel intersects with a different cubeworm's tunnel.
Size: Medium
Description: Growing a few meters in length, dentecrax resemble flying insects with two pairs of membraneous wings that beat at a high frequency, and an abdomenal mouth lined with hundreds of teeth that can be as long as 20cm in length.
Habitat: Dentecrax can breathe a variety of atmospheric gasses, but thrive in environments with medium or dense atmosphere but relatively low gravity, allowing them to fly while using less energy.
Biology: With extremely efficient metabolisms and immune systems, dentecrax are capable of generating tissue at an astonishing rate. Pupae reach adulthood in a matter of hours. Injuries sustained by dentecrax can be healed over the course of minutes. Their teeth, which are loosely anchored in its mouth, are used as projectiles more than breaking down food, and are replenished within a matter of seconds by rapid calcification. Their toxin is excreted biological waste and it ripe with bacteria capable of tenderizing prey and causing rapid necrosis. Dentecrax rarely live longer than a month, and most will after only one or two days without food.
Behavior: Dentecrax tend to hunt in small groups of 2-5, using rudimentary intelligence to coordinate strikes. They are capable of biting with the abdomenal mouth or to hurl their venemous teeth at speeds capable of penetrating armor. Their capacity for rapidly regenerating tissue encourages hit-and-run tactics with the injured hiding while another of its group resumes the attack. This has lead to the misconception that dentecrax travel in much larger goups than they do, with members returning shortly having healed their injuries.
Size: Small
Description: Disunflies are small insectlike creatures with wings. They are also notable for their hive structures constructed around light fixtures.
Habitat: Disunflies are most commonly found on worlds with dim suns, but other natural or unnatural sources of light. These can include bioluminescent plants or animals, or exodian light fixtures.
Biology: These creatures feed off of heat and energy, their bodies being naturally resistant to harsh temperatures or sources of radiation. As such they are attracted these sources where they gather and form a hive. Disunflies reproduce asexually. Once ready to reproduce, they will find a light source and decompose into a nutrient-rich substance that absorbs heat and radiation to incubate its eggs.
Behavior: While Disunflies reproduce asexually through their decomposing corpse, they collaborate socially with other disunflies to form a hive that may entirely encompass a source of light and heat, more efficiently absorbing its energy to incubate their young. While this behavior makes them a pest that must be removed when an exodian light fixture is needed, their lifecycle does not cause damage to the technology. Some communities will construct special disunfly lights specifically to attract them and cultivate a hive.
Size: Medium
Description: Large elegant avian creatures with furry membraneous wings that use thermal convection in the atmosphere to stay aloft for their entire lifespan.
Habitat:
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Size: Medium
Description: Florenidael enigmatically resemble wild hooved quadrupeds native to Blimnor. However, their antlers form unique patterns and grow on both the males and females of the species.
Habitat: These creatures are found most commonly in dense foliage such as forests, fungus, wetlands, and jungle. They sometimes travel into open plains or wastelands, but this is mostly to seek new forests. Florenidael tend to also leave a trail of biodiversity, frequently resulting in their migratory routes flourishing with small plants, insects, and other wildlife.
Biology: A florenidael's antlers, made from a porous and brittle substance, exude a cloud of diverse microorganisms including those necessary for sangrianite. As a result, nearby biological organisms flourish in the presence of a florenidael, with small animals often flocking nearby to feed off the abundant flora that quickly sprouts from the creature's passing.
Behavior: They are shy toward other animals, particularly those of similar size or larger. They travel in small herds of 2-10. They seem ambivalent of smaller animals such as birds or insects that sometimes perch on their antlers to feed off of other life. If threatened, florenidael may shed their antlers, leaving behind a cloud of pungent microorganisms that can often render a predator unconscious and even cause infection. However, they are also known to approach unconscious or dead exodians to sprinkle their bodies with sangrianite. For the injured, this can result in a miraculous recovery far from medical assistance. For the dead, it can accelerate decomposition
Size: Medium
Description: Quadrapedal predator evolved to appear as a small dead tree with four rootlike legs and up to eight branchlike appendages radiating around a toothed mandible.
Habitat: Prefers rocky or arid landscapes with sparse, but existent vegetation and flying prey
Biology:
Behavior:
Size: Small
Description: Glitterbugs are small creatures resembling beetles with jeweled carapaces. When still, they tend to look much like crystal deposits of precious minerals.
Habitat: Glitterbugs form symbiotic relationships with predators, often nesting in their lairs, ambush spots, or anywhere that corpses accumulate
Biology: They are scavengers and will eat parts of corpses left by nearby predators. Their own body contains a poisonous substance that discourages predators from eating them instead. Their carapaces can be nearly any color and texture. While they tend to resemble local mineral deposits, even within a brood, their coloring is varied.
Behavior: Glitterbugs will nest into corpses or nearby an ambush predator and present their colored body so that light can reflect off of it. Prey that is attracted to colorful and shiny objects may approach and attempt to examine the glitterbug, at which point it will scurry away, making loud hissing and clicking noise. This is both to frighten and disorient the potential prey and to alert nearby predators.
Size: Medium
Description: These are large creatures that stand vertically on small legs. Their upper section is a bulbous structure covered in holes several centimeters wide.
Habitat: Goumph Clusters tend to hide in enclosed spaces or terrain that restricts movement. It also tends to seek out other predatory animals with which it may form a symbiotic relationship.
Biology: Goumphs have small legs attached to the bottom of its stalk. While these can help it pursue prey, they are mostly there to relocate to where food is more plentiful. The holes in its upper section serve two purposes, the first being to eject a cloud of light-absorbing particles that are also disruptive to sensors. The second purpose is to launch small poisonous spikes. Goumph clusters will move to sit on decomposing corpses where it absorbs nutrients through receptacles at the bottom of its body.
Behavior: When prey approaches close enough to a Goumph Cluster, it will emit its cloud of obscuring particles to blind and disorient. Then it will fire poisoned spikes in that creatures direction. Should the creature leave the cloud, the Goumph will move closer to it and then create a new cloud and repeat its attack until either the prey has escaped or died. Goumph Clusters will also try to stay close to other predators since its cloud can help them stalk prey upon which it can scavenge.
Size: Colossal
Description: Grilla whales are large blubberous but flat marine animals that spend the majority of their time on the surface of a liquid ocean. During daylight they expose one side of their body to the sunlight where it absorbs energy and heat. During the nighttime, when the surface may begin to freeze, it flips over, where its belly will keep the liquid warm enough not to freeze.
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Biology:
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Size: Medium
Description: Growing as large is 3 meters, horses are muscular animals with long hooved legs and elongated snout. Their coats come in a variety of colors and patterns.
Habitat: Horses are native to Blimnor, evolving in expansive flatlands such as plains, prairies, or steppes.
Biology: Their physiology gives them great running speed in open and flat terrain, and historically served as riding and work animals for Blimnorians. Their intelligence made them easy to train for discipline, loyalty, and even aggression in battle.
Behavior: Horses may form small herds, and once domesticated form strong bonds with exodians. While their size makes them ill-adapted for house-pets, they take great pleasure in running while being ridden and are kept by hobbyists who train them to follow simple commands. Scientists have experimented with applying cybernetic enhancements to horses, giving them the ability to gallop for longer, resist physical trauma, and even use limited network communication.
Size: Large
Description: A large sluglike creature that floats using inflated gas pods on their body. Their abdominal region is covered in holes a few centimeters wide that all lead to an interior chamber of their body where smaller variants called Ipanna Drones reside.
Habitat: Ipanna Matrons tend to live in environments of dense atmosphere. On worlds with high gravity, it is capable of using muscles in its belly to move along the ground, using its gas pods only to lessen its own weight.
Biology: Ipanna Matrons serve as living hives for their offspring. They lay eggs and gestate them inside their stomach. Once reaching maturity, the Ipanna Drones, only a few centimeters in length, will begin leaving the Matron to gather food which it brings back to deposit in the stomach. Ipanna Drones also serve as the Matron's only means of self-defense, swarming to attack threats or overwhelm prey. Occasionally, an Ipanna Drone will grow to become a new Ipanna Matron.
Behavior: Matrons will keep their distance from any threats or desired resources, keeping aloft and behind cover while sending Drones to attack or collect. As a last resort, if a matron is attacked directly, it can rupture its gas pods to release a cloud of superheated zesnine gas to injure its attacker and propel it to a safe distance.
Size: Medium
Description: These creatures have a toothed orifice mounted at the end of a long flexible neck that can retract into its body. The body itself burrows into walls, floors, or ceilings. It is camouflaged by a regurgitated cement made out of material displaced from its burrow.
Habitat: Kriszigaks prefer subterranean or shaded environments such as caves, mines, canyons, or the underside of buildings and spacecraft. Some species have even adapted to survive in submerged areas such as the bottoms of lakes and rivers. They thrive anywhere where they can easily camouflage themselves and ambush prey.
Biology:
Behavior: A kriszigak can remain motionless for months at a time while waiting for prey. Once it spots a potential victim it will silently extend its neck from its burrow and bite. Small tentecles extend from the mouth to restrain its prey. It may swing a restrained creature to strike it against walls or break its neck. It will retract its neck, dragging its victim back into its burrow where it will swallow and gradually digest it. If several months go by without feeding, a kriszigak will break out of its burrow and slowly crawl until it finds a more suitable spot. When migrating this way, these creatures resemble a pile of folded pink and grey flesh.
Size: Colossal
Description: Lyso Gognian are sluggish and bulbous lumbering creatures who consume xaprine and water almost perpetually, becoming more bloated and growing additional legs the older they get.
Habitat: Lyso Gognians are found on planets with sparse or no atmosphere, often burrowing enormous caverns where they can access subterranean water.
Biology: These creatures consume xaprine, plasma, or other of sources of chemical energy as well as water. Within their body they are able to separate water into hydrogen and oxygen. This creates an atmosphere around their body. This can make them the center of small ecosystems that require either gas for respiration.
Behavior: Beginning as sluglike creatures a few meters in length, they siphon water and chemicals from a planets surface, as they grow larger, they begin to burrow into a planet's surface, collapsing the ground behind them. As their bodies and burrows increase in size, they become sedentary and grow even larger. The largest recorded Lyso Gognian was 300 meters in length, however it died soon after. Upon death, they tend to explode, either with enough force to coat their cavern in their innards, or create a surface crater on the planet. Some terraformers have proposed relocating young Lyso Gognians to planets where they can assist in creating atmosphere.
Size: Medium
Description: Bipedal animals with enormous flat sloped antlers and small tapered bodies.
Habitat:
Biology:
Behavior: They spend weeks climbing the peaks of mountains or cliffs where they mate, after which they use their antlers as fixed wings and glide back down into the safety of the lowland environments.
Size: Medium
Description: Nanduil resemble hairless primates with large eyes and a thin mouth-flap.
Habitat: It is unclear where Nanduil are native to, as sightings are unreliable at best. However, they favor wetlands, or dense forest or jungle.
Biology: While superficially resembling a humanoid animal, Nanduil are an amphibious creature that appears to have evolved to live great distances from bodies of water. They eat a large variety of things from lichen to the rocks they grown on. Most curiously, they appear to prefer manufactured goods such as plastics, refined metals, and electronics. Their mouth flap secretes a bacteria that causes hallucinations in other organisms.
Behavior: Nanduil usually linger near exodian encampments to observe their activities and wait for opportunities to steal food or equipment which they eat. If confronted, Nanduil tend to retreat and hide with great speed and stealth. If exodians are exposed to the Nanduil bacteria, they will begin to see multiples of the creatures, normally causing paranoia and confusion. The effects of the bacteria can linger for weeks if untreated, resulting in many false reports of Nanduil on space stations, ship corridors, or watching sleeping crew.
Size: Colossal
Description: Enormous quadraped animals superficially resembling slender bovine creatures hundreds of meters tall. Their long neck and scooped lower mandible are prepetually held close to the ground.
Habitat: Discovered on planets with low gravity and sparse atmosphere, normally found in canyons formed by their migratory pattern
Biology:
Behavior:
Size: Colossal
Description: Enormous flat animals with gas-filled bladders that can remain perpetually bouyant in atmospheres
Habitat: Native to Shimatae, and prefers planets with dense and expansive atmospheres, particularly gas giants
Biology:
Behavior: Ouladds are docile and aside from a centennial migration for mating, are sedentary. The only defensive behavior they exhibit are descending or ascending into less habitable regions of a planet's atmosphere to discourage parasites, however they can be domesticated to accept semi-permanent constructions on their bodies.
Size: Small
Description: Pahps are small iridescent creatues. Roughly spherical, they walk on several sets of small legs and graze on moss, grass, or other plants low to the ground.
Habitat: While they are well-suited to survive in most habitats, pahps in denser atmospheres with higher gravity benefit from being able to injure predators with concussive blasts while being much faster than pursuers. Whereas pahps that live in thinner atmospheres and lower gravity, pahps can propel themselves at greater speeds and over far longer distances, using their soft spherical bodies to bounce even further after landing.
Biology: A pahp's body is mostly soft tissue and is capable of absorbing a great deal of force without sustaining injury. This allows it to collide with surfaces at great speed. Its natural predator evolved not to attack pahps outright, but instead lunge to grab the pahp in its teeth and crush it before it can escape. The cloud of reflective particles released by the pahp is cited as the inspiration for the technology behind a stun grenade and helps to obscure the vision of predators, but inadvertently also confuses sensor technology.
Behavior: When threatened, a Pahp will release a cloud of reflective flakes with such force that it is capable of propelling itself at supersonic speeds over short distances. It can perform this maneuver several times before exhausted. The sharp bang caused by this behavior has given the creature its name.
Size: Medium
Description: Squat fern-like plants during their passive stage, spider-like carnivores during their migratory stage
Habitat: Planets with long rotations or intermittent sunlight
Biology: Photjui are hybrid plant animals with both photosynthetic plant cells and digestive animal cells that become active or inactive depending on the availability of sunlight.
Behavior: During daylight, the photjui takes root in soil where it utilizes photosynthesis. If it does not receive sunlight within a certain length of time it will convert itself into its animal state, uprooting itself and using its leg appendages to crawl along the surface. Smaller animals that pass beneath the slow-moving photjui will be devoured in a dorsal mouth and gradually digested to fuel the migration. Once it discovers sunlight that lasts for a certain length of time, it will convert back to its plant state.
Size: Small
Description: Small, flat, and transparent and amorphous creatures with a transclucent purple central bodies.
Habitat: Queshilga live and reproduce in bodies of liquid where it feeds off of queshite silt that settles on the floor. They may be found in dense atmosphere as well, being lightweight enough to glide for lengths of time. They can also survive in vacuum.
Biology:
Behavior: Queshilga are attracted to spaceship viewport resnal, where they feed on the queshite content, however they are difficult to identify due to their transparent body until they cause an atmosphere breach.
Size: Medium
Description: Rollers are large creatures with a vaguely spherical bodies covered in a densed jagged armor. They have ten muscular legs and two appendages with pincers.
Habitat: Rollers tend to thrive in varied topography such as hills, mountains, canyons and plateaus. Although it is rarer, they are sometimes found in subterranean caverns riverbeds, or thermal vents.
Biology:
Behavior: Rollers prey on small avian creatures who normally roost in elevated terrain such as cliffs, plateaus, or hill crests. Rollers gradually climb up to these locations where they will catch creatures and consume them. Once prey becomes scarce, they will migrate to new high ground. When descending to lower ground, rollers condense their body into a sphere where they tumble down slopes, capable of withstanding heavy impacts. Since their predators tend to follow rollers as they are climbing up slopes, this can double as a defensive behavior, allowing them to crush potential threats at the expense lost progress toward their destination.
Size: Medium
Description: The Second Skin are a terrifying amorphous life form that appears as a stretch of opaque membrane that changes color and texture depending on its environment. When attached to a host, it takes on their skin color and distinct anatomy, essentially enveloping them in the membrane. A Second Skin currently enveloping a host is distinguishable mostly by a lack of anatomical details such as fingernails, genetalia, eyebrows, or musculature, as well as a subtle seam down the back of the head and spine.
Habitat: Second Skin are very rare, but specimins have been recorded in nearly any environment, clearly preferring places where other lifeforms are present. It can survive some subzero temperature, apparently able to hybernate, however extremely hot temperatures and open flame will cause it to flea or die.
Biology: These creatures are a collective of cells that, while capable of developing and adapting their structure and function quickly and specifically, however they lack and advanced nervous system or intelligence. When attaching itself to a host organism, it is able to integrate with its higher brain functions and immune system, benefiting from its adaptations and physiology, while gradually adapting its exterior appearance to mimic that of its host. At first, a Second Skin must inject a sedative and neuroinhibitor in order to prevent resistance, but as the host regainst consciousness it tends to forget that it is enveloped by a parasite. Any synthetic objects that the Second Skin envelops, such as equipment, clothing, or cybernetics, will gradually be dissolved or expelled through the membrane.
Behavior: Second Skin tend to lay in wait for potential hosts by laying flat against walls, ceilings, floors, or other surfaces, often taking on the surfaces shape, color, and texture. When a potential host passes by, it will detach and attempt to subdue the creature with a paralytic and restricting its movement. After full integration it will adapt its appearance and behavior to that of its host, but will exert a strong influence over it, including reclusive behavior, gluttony, and even wearing clothes. If the host is injured, or dies, the Second Skin will often abandon it and hide.
Size: Medium
Description: Sheep are hooved mammals characterized by their thick fur coat that covers most of their body and can grow to excessive length
Habitat: Originally from Blimnor, they prefer cold terrestrial environments such as mountains and hills. They have also come to thrive on worlds with high gravity and atmosphere density, making their way to mountains where they eat lichen and are far out of the reach of predators.
Biology: Sheep fur, called wool, is desired as a natural textile substance with insulating properties. Communities without reliable access to synthetic fabrics will keep herds of domestic sheep which they regularly sheer for their wool. Male sheep grow thick curling horns. Genetic engineering has created a variety of sheep breeds whose wool grows into unnatural designer colors such as blue, pink, and green, as well as gradient patterns.
Behavior: Mostly forming and moving in herds, sheep will follow their group closely and avoid conflict. This makes them easy to handle for people who keep them, or even for animated systems such robots or other trained animals.
Size: Colossal
Description: Appearing as network of tentacles varying in width from several centimeters to 4 meters. This network increases in size over time, spanning several meters during its youth, all the way to several kilometers in old age. Somewhere along this network is a bulge containing the mouth and organs of the Slaquestesh.
Habitat: These creatures prefer environments which have complex ground cover that can disguise their network of tentacles. This can include rock fields, foliage, or shallow water.
Biology: While the Slaquestesh is an animal, it is sessile and spends its life within a kilometer of where it is born. Its tentacles are a soft elastic skin that gradually grow outward along the ground. The inside of these appendages are hollow. The mouth and organs of the Slaquestesh are combined into a bundle that can move along the inside of the tentacles of the network, creating a bulge. Over time, they will reproduce into a second bundle which will share the same network until it is expelled to form a second network.
Behavior: When potential prey touches or steps on one of the Slaquestesh's tentacles, its nervous system transports its mouth and organs to that point, where it will attack and attempt to kill and swallow. The more a Slaquestesh can eat, the larger it will grow. At some point, they will choose to procreate asexually, spitting its offspring out from its mouth as far as it can, often reaching two or three kilometers away.
Size: Small
Description: These small rodents come in a variety of colors such as white, brown, or black. They evolved from Blimnor rats that infested the exodus colony ships.
Habitat: Unlike their terrestrial counterparts, space rats have adapted to thrive in space craft and orbital stations.
Biology: Having evolved with elongated spines, they are both better capable of fitting into small spaces and of contorting their bodies to create angular momentum for maneuvering in near zero gravity.
Behavior: Space rats thrive particularly in spacecraft with poorly-secured cargo or structures with complex piping or ventilation systems. They are considered to be dangerous vermin capable of spreading disease via life-support ducts, systems that are normally designed to sterilize atmosphere.
Size: Medium
Description: These creatures are hooved mammals with long pointed snouts and a small vestigial tail.
Habitat: Swine, also called pigs, are native to Blimnor, and prefer terrestrial planets with normal atmosphere and gravity. In lower-gravity environments they can grow much larger, up to 3 or 4 meters in length. They also seek areas with loose wet soil which they may coat themselves with for thermal regulation.
Biology: These creatures are omnivores, capable of eating both small animals and insects as well as plants and fungus. They have an excellent sense of small and are relatively intelligent. However, they are most prized as livestock, since their meat is valuable and can be used in a variety of traditional dishes. Males are often aggressive and grow long curled tusks.
Behavior: Swine will form herds or other social bonds, and are often kept as pets. They will use their flat snouts to burrow for food. Male swine, called boars, can grow to enormous sizes in alien environments. Those that due often succumb to a neurological mutation that causes extreme aggression, paranoia, and a resistance to pain. These "wild boars" can be hunted for sport, but more often may terrorize colonies, slaughtering other livestock, and even destroy buildings and machines.
Size: Medium
Description: The Tarantathief is a solitary predator several meters long with six legs and an elongated body. Its most distinguishing feature is its ability to produce a natural thermoptic camouflage.
Habitat: Tarantathieves prefer environments full of obstacles and cover to allow it stalk its prey. In addition, it will use low ceilings to hide and ambush, so trees or ceilings may also conceal these creatures. However, their camouflage is rendered ineffective by certain conditions including rain, dust, wind, snow, or fog, so it will avoid storms or other meteorological events.
Biology: While their skin naturally absorbs light to a degree, the Tarantathief is able to produce a thin strong stretchy and sticky film that is far more effective. The Tarantathief will cover itself in this film before stalking its prey. The properties of this film only lasts for a few hours before decomposing, which has prevented it from being used to develop organic thermoptic camouflage technology. Its bite carries a venom that will cause paralysis.
Behavior: A Tarantathief, once it has covered itself in its camouflage film, will stalk a victim using cover, ceilings, tunnels, or any other means of stealth. It will either choose a target that is alone or separated from its group. When it's confident that its victim is not visible to any allies, it will attack, biting it and injecting its paralyzing venom. Often before the victim has grown still it will begin wrapping the body with its camouflage and leaves it for later. It will repeat this process for as many victims as it can before retreating to retrieve the hidden catches.
Size: Large
Description: The unkashell resembles a tortoise around 10 meters long. It moves around on six legs that come from beneath its body. Its shell is not part of its physiolgy, but is instead an accumulation of rock, clay, or other debris the unkashell has added to its back. Besides its legs, the bottom also has a central mouth and a number of tentacles that lash out between its legs.
Habitat: Unkashells are found in most dry environments, but are most common around loose earth and intense sunlight.
Biology: Unkashell skin gets extremely hot, capable of turning most substance into a molten liquid. To keep itself cool, the unkashell adds material from the ground to its back. The heat fuses the material together, creating a temporary shell made of glass, ceramic, and rock that protects both against heat and from predators.
Behavior: Unkashells are predators and will use a combination of ambush and pursuit to subdue its prey. One tactic it uses is to stand tall on its legs, creating a shaded area beneath its body that attracts small animals. It will slam its body to the ground, crushing any prey beneath its weight. Its other tactic is to charge at a creatures. While it is not particularly fast, its weight allows it to crash through foliage or cover. To close the gap, its tentacles can reach out and grab its prey to drag it beneath the body where it can crush and devour.
Size: Medium
Description: Ventwolves are sleak quadrapedal predators that range from 1-2 meters in length. Their bodies are hairless and coated in an oily substance. Their limbs are made mostly of a springy cartilage with the exception of the skull whose mandibles are capable of intense compressive strength. A number of flexible spines cover their head to help navigate in darkness and a flat muscular structure at the end of their tail to used to shape their burrows.
Habitat: Ventwolves are naturally found on worlds where they can dig tunnel systems, however they can be found to infest space stations and ships where they use ventilation systems to traverse the ship and ambush their prey.
Biology: Ventwolves are vertibrates, however the majority of their bonestructure is a flexible cartilage that allows them to squeeze through cramped tunnels. To aid with their movement through tunnels, they exude an oily substance that lubricates them and the tunnel, making it easy to travers for other ventwolves. This substance has a distinctive odor. To aid in digging tunnels in their natural habitat, ventwolf coat their paws in mildly corrosive saliva.
Behavior: Ventwolves will normally hide in their network of tunnels and wait for prey to pass by one of the openings. Their ability to traverse this tunnel system quickly and silently allows them to perform multiple attacks from different angles, causing the prey to become confused and panicked under the perception of multiple attackers. This, coupled with the fact that ventwolves often hunt in packs, means that a ventwolf attack can be devestation and chaotic for unprepared victims.
Size: Medium
Description: Waubalouge are slugs 3 meters long with spiny feelers along their back and hard ridges along their belly. Their colors range from light blue to a deep purple depending on their environment.
Habitat: They can be found on a variety of worlds, however rarely live in hot or dry environments. They are most common in lowlands, particularly in former riverbeds. Overtime they build their own network of grooves in the ground.
Biology: Waubalouges absorb moisture from their environment which they use to secrete a lubricant along the ground. They feed on a variety of mosses, small plants, or insects. Their body is also resistant to extreme cold, preventing them from freezing.
Behavior: These creatures tend to feed on plants and insects that are short-lived or migratory, so Waubalouges use their network of lubricated grooves to move quickly around to take advantage of sources or flea from predators. They will avoid exodians, but if threatened will spray an enemy with their lubricant to aid in their retreat. People who come across waubalougs should be cautious, as their lubricant trails are a tripping hazard, and waubalouges traveling on these paths move at great speeds and could injure unsuspecting individuals.
Size: Large
Description: The xiush is a large arthropod with four legs and segmented exoskeleton. Their carapace is generally colored with dark reds, orange, and brown. They are almost always covered in scorch marks as well.
Habitat: Xiush are most often found protecting natural deposits of danjabrium or the ingredients used to produce it. They can be found on high gravity and low gravity worlds, being more aggressive when they weigh less.
Biology: These creatures have weak metabolisms and immune systems, and their most common cause of death is from infection. For this reason, the xiush is one of the few animals known to cook their food. They consume danjabrium to produce a natural napalm which they can project from their mouth. They are also highly resistant to heat damage from fire or radiation.
Behavior: Although xiush are massive predators with the devastating ability to immolate threats, they are mostly reclusive and avoid conflict, since prolonged contact with other creatures increases the likelihood of compromising their immune system. They will launch jets of burning danjabrium to cook prey, or ward off enemies. They also coat their exterior with this chemical to deter parasites, and will self-ignite to intimidate rivals or attract mates.
Size: Medium
Description: About 2 meters long, zippleaches resemble a dark grey invertibrate with short glowing legs in intervals on either side of its body. At its head is a suction mouth.
Habitat: Zippleaches are native to planet surfaces where electrical storms are common. However, they have found to be capable of surviving total vacuum and even zippspace travel while attached to the exterior of a spacecraft hull. For this reason, they both found burrowing into bulkheads to nest in electrical systems, or simply adrift in space along traffic routes.
Biology: Zippleaches feed off of electrical currents and electrical fields and are capable of eating through a ship's armor, hull, conduits, and insulation. Most modern spacecraft have power-monitoring programs designed to detect the presence of zippleaches, however further evolution has made this more difficult and time-consuming
Behavior: These parasites will wait in flat areas on a planet, or floating in space until they can attach to a landed or passing spacecraft. To propel themselves toward a source of energy, they can exhaust plasma from their mouth. However, most zippleaches find a host simply through the spacecraft colliding with them. Zippleaches will burrow beneath a hull and find a power conduit to attach to. Eventually, they will develop a brood and when the source of energy ceases, the zippleach will eject its brood into the area around its nest, spreading to the same or nearby spacecraft, or simple leave the creatures to pupate in space.
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