The Starcog Cluster is a dangerous place, and consequently many people carry with them a variety of weapons to defend themselves or to attack others. This can include devastating firearms, close-quarters melee, and destructive explosives.
Beam rifles channel energy through amplifying lenses and gas chambers to create a continuous beam. These energy beams deliver intense thermal damage to anything in their path, prone to melting straight through thick armor and overloading shields with sustained attack. This sustained attack is critical, though, as strafing contact with targets causes minimal damage. Additional disadvantages to the beam rifle are that its energy dissipates over range, making it a short-range weapon, and that it is prone to overheating. Beam rifles are preferred during close-combat situations where enemies are protected by armor or cover that is easily vaporized by the energy beam.
Weapon:0 Each successful attack on the same target increases the weapon rating by 1. If character does not make a successful attack against that target, the rating is reset to Weapon:0.
Value: 1
Plasma rifles fire cartridges of ionized gas at their target. On impact, the cartridges release the plasma and inertia spreads it across the target, vaporizing matter or leaving burns. Plasma cartridges are stored in large magazines or drums and can be fired in rapid succession. Plasma rifles are effective at medium to short range, however the cartridges become inert at long distances, have a relatively slow projectile speed, and are subject to bullet-spread and gravity. Plasma rifles are preferred for their versatility and are effective in most situations.
Weapon:1
Value: 1
Coilgun rifles magnetically accelerate inert projectiles to supersonic speeds. These projectiles can puncture multiple targets before losing momentum. Coilguns are effective at nearly any range, and the velocity of their rounds make gravity, atmospheric resistance, and bullet spread negligible. While their projectile causes relatively little collateral damage, the coilgun's ability to bypass armor and strike vulnerable systems make them excellent sniper rifles. They lose effectiveness versus targets with kinetic shielding, moving targets, or enemies that require sustained fire. Coilguns in atmosphere suppress the supersonic shockwave with built-in shielding and must self-charge between each shot, giving them a slow rate of fire. In vacuum, they can fire at a semi-automatic rate. Coilguns are preferred during long-range engagements against stationary targets with vital systems.
Weapon:2, cannot be used to attack targets in the same zone. May attack targets in any zone within line-of-sight.
Value: 2
Missile launchers are an infantry equipment that serves as a platform for starfighter-grade anti-vehicle self-propelled explosives. Missiles are carried separately and are loaded by hand into the missile launcher. Once fired, missiles will use an onboard flight computer to guide itself to the user-designated target and explode on impact. Missiles deliver high damage across a wide area of effect, making them effective against vehicles or entrenched infantry. The missiles are easily neutralized by point-defense or other counter-measures, and have a slow projectile speed compared to other kinetic weapons. Ordinance is also heavy and tricky to reload. Missile launchers are preferred during long or medium range engagements against tightly-grouped enemies or vehicles.
Missiles have a variety of payloads:
Explosive Entire zone attack, Weapon:3
EMP Entire zone attack, apply EMP aspect
Plasma Entire zone attack, Weapon:2, apply Plasma Burn aspect with free invoke
Flak Entire zone attack, Weapon:2, apply Littered with Shrapnel aspect with free invoke
Goo Entire zone attack, apply Immobilizing Foam aspect with free invoke
In addition to conventional explosive payloads, missile launchers are also capable of using other small objects as slow-moving projectiles. While it does not make for an effective weapon, this functions as a reliable way of delivering supplies or devices to a particular destination when usual transportation methods are not convenient.
You may roll Shoot instead of Athletics to launch a grenade. However, you cannot fire at the zone you are in.
Value: 3
The HRG is a rapid-fire drum-fed plasma weapon capable of firing thousands of rounds per minute. Since it is a massive weapon that is difficult to carry, aim, and maintain, it is not commonly used by mobile infantry. However, when combined with advanced targeting systems, stabilizing tripods, or mounted to powered armor, it is a devastating antipersonnel weapon that is equally destructive to lightly-armored surface vehicles.
Weapon:2, cannot move in the same turn as attacking.
Value: 3
The chemical sprayer is an exotic weapon adapted from industrial chemical tools. It shoots liquid through a set of nozzles from pressurized reservoirs. The pressure can be adjusted to fire as a concentrated gas, powerful liquid jet, or even as a viscous mass. The weapon supports a variety of chemicals including fire-suppressant, malakoride acid, flammable flosium concentrate, aerosolized sangrianite sedative, or in some fringe cases, liquid water.
Weapon:0, applies a variety of aspects depending on the payload.
Multiple target attack with situational aspects
Immobilizing Foam
Fire Suppressant
Acid Splash
On Fire
Water Splash
Coolant
Sangrianite Gas
Value: 1
The riveter gun is originally designed as an engineering tool. It fires a simultaneous spread of one to nine superheated coilgun bolts which imbed themselves into a surface. As the bolts cool, they compress the material, stabilizing it against erosion or collapse. Some organizations have adapted the riveter as an antipersonnel weapon, since its ability to penetrate simple armor and predictable projectile spread makes it quite devastating at close range. However, the device must be reloaded between each use, and requires several seconds to heat and pressurize the bolts before they can be fired. This has relegated the riveter to being an ambush weapon in its most ideal scenarios.
You may divide up your attack amongst enemies in the same zone as you. Succeeding with style on any attack applies the Pinned aspect.
Value: 1
Plasma pistols, similar to plasma rifles, fire cartridges of ionized gas. These weapons can be held and fired comfortably using one hand and are concealable. They are effective at short range and can be reloaded by individual rounds. Most individuals carry a plasma pistol as a means of personal protection, and some even modify theirs for added function.
Weapon:0
Value: 1
Modifications
Sensor- Provides lighting and advanced sensors for the user and targeting computers May roll Shoot to defend against attempts to Create Advantage that obscure the target
Sight - Holographic markers and magnification for helping a user aim May be invoked for attacks made against targets 1 zone or more away
Suppressor - Reducing noise, heat, and muzzle flash May be invoked against attempts to notice attacks with this weapon
Rapid Loader - Motorized component that enables automatic fire May make a whole zone attack
Extended Magazine - Replaces cylinder with a magazine that has a greater capacity for plasma cartridges Gives the pistol Weapon:1
Stabilizer - Hoglium generator to reduce recoil, and if combined with a sensor can make micro adjustments to its orientation to assist with aim. May reroll any -4 with this weapon for free
Stun guns are hand-held projectile weapons that fire a charged dart. Upon impact, the dart delivers a powerful bioelectric charge accompanied by an electromagnetic pulse. This is often enough to render a biological target unconscious or to disable electronic ones. While less effective against larger targets like vehicles and colossal alien animals, it is often capable of causing localized disabilities or malfunctions. Stun guns must be reloaded manually after each shot and are inaccurate beyond close range.
+1 when used to create advantage as Stunned aspect or to add free invokes to this aspect.
Value: 1
Flipknives are the evolution of medieval edged weapons used by elves. Inspired by the variety of weapons used by different elf races across Blimnor, elven smiths fashioned a weapon with extendable blades which could be folded into a variety of configurations. These configurations could mimic daggers, swords, kukris, scimitars, picks and even whips. Since their ancient origins, they are still in use, albeit as more of a tool than a weapon. Still, in the cramped corridors of a spacecraft, a versatile weapon could likely mean the difference between life and death.
Weapon:1 against a target without armor rating.
Value: 1
The vorpal cutter was developed as a handheld tool for salvaging. It projects a square-meter planar field from its emitter which is powerful enough to sever molecular bonds of common minerals and other inorganic material. The power needed to project this field for even a split-second forced most cutters to be supplied with a dedicated generator, or else be recharged between uses. While the vorpal cutter was largely replaced by plasma cutters, some vorpal emitters have been repurposed as an effective melee weapon known as the vorpal blade. The blade can breach hull, armor, or other structures with only brief contact. However, the vorpal blade has a number of drawbacks, making it a rare addition to an individual arsenal. The first is its power-consumption; weaponizing it requires an embedded battery which is discharged upon a single use. The second issue is that the field it generates is not capable of affecting most organic matter, limiting its utility during combat. Finally, the vorpal field creates a sharp and distinctive sound, sometimes described as a "snicker-snack", making it difficult to use stealthily.
Weapon:2, cannot harm biological tissue
Value: 3
The powerhammer was designed for early dwarven mining operations in the Fjotmor Sector before heavy machinery and utility vehicles were available. It is a handle with a perpendicularly-mounded magnetic driver rod. If the "pick" end makes contact with a surface, the spike is driven into it, puncturing and dividing the material. If the "hammer" end makes contact with a surface, it pounds over 20 strikes per second, pulverizing the material. At the top of the shaft is an embedded hoglium generator that will stabilize the tool, allowing for either function to have minimum recoil. While it is an effective personal tool, it also makes a good melee weapon, having functions that can pierce armor, or demolish delicate systems.
Weapon:1, succeeding with style applies the Sunder aspect to the target
Value: 2
Smart chakrams are thrown bladed projectiles that are designed to return to the owner. It starts attached to a wrist device with motorized mount that spins the chakram up to a lethal speed. When the user flings their arm, the chakram detaches, and its hoglium generator stablizes and guides its flight. Using the wrist-mount, the user can direct the chakram's target, or recall it to the mount. Chakrams that embed themselves into a surface, or remain in flight for too long will lose the momentum to stay airborn and must be retrieved manually. While they can still be flung in vacuum or zero-gravity, they lose the ability to alter their course or return to the user.
Weapon:1, attack using Pilot, target does not have to be in line-of-sight or within the same zone as the attacker.
Value: 3
Stun batons are close-quarters melee weapons that deliver a powerful electrical charge when struck. This attack can incapacitate organic targets or short-circuit electronics, making it the ideal side-arm for law enforcement. The hilt's length can be adjusted for storage or for optimal reach.
+1 when used to create advantage as Stunned aspect or to add free invokes to this aspect.
Value: 1
Stun Gauntlets are hand-to-hand weapons that can be worn as gloves and can apply an electrical charge when touched to an opponent. They are sometimes preferred over Stun Batons since they do not prevent the wearer from holding objects or interacting with them. However, they are not recommended for people with cybernetic hands or arms as they may interfere with their function.
+1 when used to create advantage as Stunned aspect or to add free invokes to this aspect.
Value: 1
Handheld weapons require different types of depleting ammunition.
Explosive missiles detonate into an incendiary blast meant to damage structures and machinery, or obliterate organic tissue.
EMP missiles emit an electromagnetic pulse upon detonation that will disable electronics in a radius.
Plasma missiles will erupt into a shockwave of ionized gas that will vaporize exposed surfaces such as armor or organic tissue.
Flak missiles explode into fragments of shrapnel engineered to perforate targets within a radius.
Goo missiles erupt with pressurized adhesive that expands and hardens, immobilizing personal and mechanical components.
The plasma cartridge cylinder is a rotating cylinder loaded with plasma cartridges. When loaded into a plasma pistol, the cartridges are rotated until positioned behind the barrel, at which point they can be fired. Each chamber of the cylinder can be manually loaded, or the entire cylinder can be removed from the pistol and replaced with a previously loaded one.
Plasma Cartridge Drums are large reservoirs of magnetically-advanced plasma cartridge rounds. These are loaded into a plasma rifle where they can be fired at a high rate. Plasma drums can be opened and filled with plasma cartridges, however this can be a time-consuming process and it is recommended to have a supply of fully-loaded drums available during combat.
Coilgun spikes are inert tecton slugs that are magnetically accelerated down a coilgun rifle's barrel. These can be loaded individually into the coilgun's chamber, or inserted as a magazine.
Oshum beam canisters are containers for oshum gas that are used to refill a beam rifle's amplification chamber. Used gas is pumped back into the canister for disposal. Spent canisters are distinguishable by their brownish color when compared to usable canisters, whose gas is a vibrant orange.
The stun dart is a projectile designed to temporarily disable hostile organics and electronics. When fired at an electronic device, its contacts, it produces a powerful electromagnetic field, normally disabling or causing malfunctions. If it strikes an organic, it induces an electrical discharge that will disrupt neurological function, followed by a chemical injection that causes paralysis and unconsciousness soon after. Both functions are achieved through a stored chemical compound called sangrioxaprine. Stun darts are loaded individually into a stun gun and are fully discharged when fired, however, the spent dart can be retrieved and recharged.
Handheld explosives designed to be thrown and, after a set amount of time or upon remote trigger, detonate with a payload that may cause damage or inflict conditions on anything within its radius.
Explosive Entire zone attack, Weapon:3
EMP Entire zone attack, apply EMP aspect
Plasma Entire zone attack, Weapon:2, apply Plasma Burn aspect with free invoke
Flak Entire zone attack, Weapon:2, apply Littered with Shrapnel aspect with free invoke
Goo Entire zone attack, apply Immobilizing Foam aspect with free invoke
Superheated blast that causes destructive shockwave and combustive aftereffect which can spread to nearby flammable material.
Full zone attack, Weapon:2, apply the Fire situational aspect with free invoke
Value: 1
Electromagnetic pulse that disables electronics or causes malfunction. Aside from small static discharge, biologicals will not feel any effect unless they have cybernetic components.
Full zone attack, apply the EMP situational aspect with free invoke
Value: 2
Blast of ionized gas, vaporizes solid matter
Full zone attack, Weapon:2, apply the Plasma Burn situational aspect with free invoke
Value: 1
Shockwave of inert shards which tear apart or puncture soft material, then settle to the ground as sharp caltrops.
Full zone attack, Weapon:2, apply the Littered with Shrapnel situational aspect with free invoke
Value: 1
Splash of adhesive foam which rapidly expands and dries, immobilizing people and exposed mechanisms, also can be used to extinguish fires or seal hull breaches.
Full zone attack, apply the Immobilizing Foam situational aspect with free invoke
Value: 1
Bioelectric pulse that causes seizures in nearby organisms, also a sonic boom accompanied by an intense flash of light
Full zone attack, apply the Stunned situational aspect with free invoke
Value: 1
Brief hoglium field that draws objects toward itself. Can be reconfigured to a yeet grenade.
Full zone attack, targets in one adjacent zone overcome with Physique, otherwise get moved to the target zone.
Value: 2
Brief hoglium field that pushes objects away from itself. Can be reconfigured to a yoink grenade.
Full zone attack, targets in target zone overcome with Physique, otherwise get moved to an adjacent zone.
Value: 2
Pumps aerosolized chemical into an environment that causes irritation to exposed skin and respiration, and eventually unconsciousness. The cloud, in high enough concentration may be opaque enought o provide visual concealment. May be filled with any other gaseous substance.
Full zone attack, apply the Gas Cloud situational aspect with free invoke
Value: 1
Erupts into a cloud of refractive flakes, this confuses even powerful sensors for as long as it takes for the cloud to settle. Will also cause issues for guidance and targeting systems. It is inadvisable to inhale or ingest flakes, and they have a frustrating tendency to adhere to skin, making them difficult to clean up.
Full zone attack, apply the Glitter Cloud situational aspect with free invoke
Value: 2
Below is a list of a number of the most common devices, tools, and containers that people use in their professional or private life.
Appearance kits are devices that use a variety of pigments, simple prosthetics, and superficial surgery to alter a user's outward appearance. This can be used for anything as simple as apply decorative makeup all the way to completely changing facial structure and features. They can be pre-programmed with a number of routines, allowing users to reverse or reapply identical appearances
Value: 1
The attonalin is a musical instrument that has gained mainstream popularity. It consists of a number of sliding keys which each set a tone and a hand crank that drives the instrument and helps to vary intensity and texture. Many also have auxiliary controls that can help to create presets, adjust octave, apply audio effects, and loop samples. While the instrument is electronic and best enjoyed when connected to an audio amplification system, the hand crank can generate enough power to play the instrument without any connection. Whether the instrument is of halfling or gnome origin is hotly debated.
Value: 1
Most electronic locks, traps, hatches, or other barriers can be disabled with sufficiently skilled tweaking. However, in cases where an individual wishes to disable a device without prerequisite skill, or even needing to be present for act, the autoburglar offers a convenient and disposable alternative. These electronic lockbreakers are loaded with powerful decryption computers and brute-force scripts that are capable of penetrating and disabling most devices given sufficient time. A user only needs to insert the data cable into the target device's port, activate its sequence, and wait until completion. While this presents a significant edge for even amateur thieves and saboteurs, the autoburglar also has a number of drawbacks. Firstly, the rapid computations of the lockbreaking process cause a distinctive chirping noise which security personnel are trained to recognize. Second, the powerful software is rendered inert after its use, necessitating each device to be recharged between use. And finally, if the interrupted at any point, the attempt fails, and cannot be resumed or restarted.
Value: 3
Barrels are storage containers for liquids and gasses, or other materials under pressure. They are usually between 1 to 2 meters across. They are sealed and slightly flexible. On the top is a spout for transferring contents in or out and a control panel for displaying contents and operating the spout's valve. Along the bottom rim are clamps for securing the barrel to a deck floor or other surface, including other barrels.
Value: 1
These are compact transponders that can be configured to broadcast their location on a variety of frequencies. These are used to indicate points of interest so that they can be found later, broadcast distress signals, or stealthily ping their location to a tracker.
Value: 2
Biopods are miniature storage units designed for specific organisms such as small animals or plants. Similar to cryopods, they are equipped with condensed life-support technology and a dense sealed resnal chamber. Unlike cryopods, these units are not designed to render their occupants unconscious or to prevent aging, instead they provide an isolated environment for cultivating the lifeform. Controls allow a user to change temperature, atmosphere, radiation, and even schedule nutrient release. These are favored by biologists, medics, and explorers.
Value: 1
Breaching tools use an adhesive cable rail to advance a small plasma cutter along a specific path. This can be used to open pathways through walls, hatches, or viewports. They can also be used to break apart large objects such as hull scrap or asteroids. While the technology is quite simple, being essentially an automated plasma cutter, it has the advantage of precision, speed, and remote activation, making it useful to salvagers, miners, and commandos.
Value: 1
Made from gold fibers and braided tecton, cables are flexible cords that have high tensile strength while able to conduct both power and data.
When the ends are capped with data jacks, the cables can be used to connect devices together, allowing interactivity and expanded functionality.
Transmissions through cables cannot be jammed or intercepted.
Value: 1
Space travel is dull and tedious most of the time. Card games are often the best or only means of staving off boredom. Cards are named after stars in the Starcog Cluster, further divided into suits based on the color of the star. Some popular games include Gold Vein, Loser's Bluff, Aljibbera, Smack, and The Long Path. Xenoastrologists believe that truth and predictions can be divined from the patterns of cards.
The most common deck is divided into four suits, each a type of star: Blue, Red, Yellow, and White, with each star card named after a known star of that type, and are assigned a number. Xenoastrologists further associate concepts with each of the named stars.
Value: 1
Crates are the most common and versatile storage container for cargo. Crates are cubic metal containers that range from 1 to 3 meters across. They are sealed and extremely durable. On the side is a control panel for displaying contents and opening or closing the lid. Along the bottom edges are clamps for securing the crate to a deck floor or other surface, including other crates.
Value: 1
Colloquially called "pouches", data chips are small devices that can store information, programs or cash bits digitally. They are compatible with nearly any computer, TOME, or electronic device, and have retained the same technology and capacity for over 50 years. While data chips are fragile and easy to destroy, they are resilient to EMP attacks and weathering effects. It is not uncommon to find decades-old data chips that are still functional.
Value: 1
The data rifle utilizes a high-powered tight-beam transmission to forcefully transmit data to a targeted network device. This can be used to remotely tweak a computer system, supply information with minimal chance of interception, or to target a communications network with a brief jamming signal. Data rifle connections are a one-way connection which are difficult to maintain, and many high-grade receivers have systems to guard against data rifle connections. However they are still a favored tool for spies, tweakers, and couriers needing alternatives to a normal authorized data link.
May attack with Tweaking against electronic targets in Shoot range
Value: 3
Named after an ancient halfling tool, do-it-alls are universal tools that can be reconfigured for a variety of purposes. While they are now mass produced by a variety of manufacturers, it is often a mark of pride to own a custom or vintage do-it-all made by a halfling craftsperson.
Value: 2
Hand drills serve as an important function somewhere between the large-scale projects of drilling rig installations and the small-scale precision of plasma cutters. These devices are handheld tools that use a combination of tricone drill bits and pressurized solvent to break apart earth most commonly to create a passage, or to clear an area for a more permanent construct.
Value: 2
These harnesses feature a variety of mounts and bags for carrying equipment. They are also designed to distribute the weight across the body, so they double as excellent climbing harnesses.
Value: 1
Equipment stands are collapsible frames that can support the weight and stability of weapons and equipment. The length and angle of the legs can be adjusted, and the mount can swivel and tilt. Common uses for equipment stands are for heavy weaponry, perimeter sensors, torch lighting, or even simple table legs.
Value: 1
These devices process raw food product and prepare them into an edible and appetizing meal. Varying meals can be created from combining ingredients and through processes such as boiling, baking, frying, chilling, dehydrating, and many more built-in modes. Products can vary from fresh cooked dinners to non-perishable ration packs. Food processors, having largely replaced the tedious and messy process of home-cooking, are frequently inherited as family heirlooms, valued for their saved recipes, and treated with a degree of reverence and superstition.
Value: 2
Gravity traps are isolated gravity plating and hoglium generator with integrated power supply. When triggered by an object or organism making contact with its surface, it generates a powerful gravitational pull, causing its victim to collapse to the ground and keeping them immobilized. The integrated power supply only lasts for about a minute, so provided that the victim does not suffer from complications as a result of the G-force, they will only be trapped for a short period. Some clever engineers have found ways to reverse the field, creating a jump-pad.
Value: 3
This personal scanning device uses a small but powerful sensor array to collect data and transmits them to a TOME. At distances of about 1km, the handheld scanner can provide geological data such as topography, powerful thermal signatures, or sonic disturbances. When within a few meters, it can provide far more detailed information such as material composition, biometrics, medical, and cross-sectional analysis of vehicles and devices.
Handheld scanners can be detached from their grip and set as a short-range remote sensor that can monitor an area or serve as a trigger for a trap.
Invoke to gain a +2 to any action made to discover an aspect
Value: 1
Worn over a face, hazard masks protect the wearer from toxins by filtering atmosphere into breathable air. While they are not as effective as a pressurized helmet, they are cheaper, lightweight, and more comfortable.
Value: 1
Optical device that can be worn over one or both eyes to display data including distance, motion tracking, topography, thermal signatures, or target recognition. While it has a simple built-in sensor suite, however it is best combined with other sensors for feeding more complex information.
Value: 1
A hoglium rifle projects a combined magnetic/hoglium field to draw small objects toward it or propel them away. Similarly, it can be used to pull the user toward other objects with larger mass. The target object may be of any material, however the rifle can be tuned to either tighten the field or effect only feromagnetic metals.
Value: 3
Holographic projectors are video displays that cast light into a suspended field of reflective particles. This creates the illusion of a 3-dimensional image floating above the projector. Newer models offer full-color images, touch sensors, and surround-sound.
The power requirements of holographic projectors, as well as their low-resolution, make them unsuitable as normal user-interface like spacecraft helm control, however they are ideal for displaying 3-dimensional floorplans, mission briefing, and large advertisements.
There has been some success in the military application of holographic projectors as decoys, sensor spoofing, and target practice, however the image's distinctive glow is rarely believable in areas with harsh lighting, or none-at-all.
Finally, there are some concerns about the reflective particle field and whether they are harmful if inhaled. Studies indicate that projectors are successful in retrieving over 99.97% of its particle reservoir, and those inhaled or ingested pass through the body within 4-7 weeks. However, manufactures discourage users from standing within the field for extended periods of time, as well as preventing atmosphere humidity from reaching more than 30%.
Value: 4
In environments where construction materials are scarce or a temporary structure is urgently needed, a common tool is an expanding construct. These are dense and lightweight, consisting of a hexagonal mesh casing around a nanofoam core. They range in size from .3 meters to 3 meters when undeployed. When expanded, they have enough material to fill 2000% of its original volume before losing significant strength.
The hexagonal mesh can be stretched and molded to resemble the parameters of a physical construct such as a flat platform, support beam, or wall. Then, upon application of an electrical charge, the nanofoam expands to fill the mesh and subsequently hardens.
The resulting structure is exceptionally strong and equally resistant to compressive and tensile force, making it an excellent alternative to reinforced concrete. However, its porousness means that it is never suitable for sealed environments, and can rapidly erode if subjected to prolonged atmospheric or liquid pressure.
Expanding constructs are also used in spacecraft interiors as emergency structural support to help prevent a ship or station's frame from collapsing. These structures may expand automatically when structurally integrity falls below a certain threshold, or they are available in emergency supply cashes to be deployed by engineers in damage-control operations.
Value: 1
The KITE shield is a collapsible arm-mounted defensive barrier which is impervious to most small arms fire. KITEs have spikes that can be driven into the ground, converting the shield into stationary cover.
Armor:2 when wielding a 1-handed weapon.
If placed on the ground, can be invoked for a defense roll against Shoot
Value: 1
Collapsible ladders are compact climbing devices that consist of a telescoping pole and alternating flat steps. The ends of the pole have magnetic cleats that can secure it surfaces. While designed to be strong enough to support up to 500kg, it is not recommended to be used as structural support beams.
Value: 1
Similar to a ship's life support system, this device can circulate breathable atmosphere into a closed environment. It requires power from a generator or engine.
Value: 1
Equipped with a variety of medication, antidotes, bandages, and surgical equipment, these kits are the next best thing to a medical facility. Most medical kits come sealed with certifications from their manufacturer, however others may custom assembled with more tailored contents depending on their purpose, and may include powerful drugs such as conentrated sangrianite, antihypoxant, or jumpjuice stimulant. Remember to read a kit's instructions before use.
Value: 1
Miniforge are condensed fabricators that can be collapsed and carried in an equipment pack. These devices are designed to build, repair, and modify small objects such as tools, , clothing, weapons, ammunition, or even simple meals. Unlike its larger counterpart, it cannot render objects down into their constituent raw materials, and must draw its resources from small reservoirs situated beneath its bed. However, one advantage it has on dedicated fabrication facilities is that since it is designed to construct smaller and simpler things, it has a much faster completion time, making it particularly useful for salvagers, field engineers, and explorers for being able to create simple but necessary equipment anywhere and on demand.
Value: 2
Moisture collectors use forced condensation to convert atmospheric gasses into liquid. These are essential for securing potable water, but can alternatively be configured to condense other gasses into liquid as well.
Value: 1
The Omnipurpose Personal Interface System, similar to its smaller counterpart, the TOME, is a personal computer terminal that is capable of interfacing with a variety of electronic systems. Unlike the TOME, it does not have the capability of connecting to personal accounts, providing personal ID verification, or being biometrically locked to a specific user. Instead, its purpose is to provide a larger and more user-friendly means of interfacing with other computers, security systems, ship components, Exodianet content, and scientific data.
While its functionality may be limited by comparison, the OPIS has a number of advantages including a larger screen, improved processing power, additional data input/output jacks, keyboard, and damage-resistant casing.
The device is popular among technicians, net workers, and tweakers alike for its utility, particularly where a local computer interface is not always available.
Value: 2
Consisting of a thin but strong 30 meter cable with a smart-grapple, these are useful in traversing difficult terrain. Grapples can lock to magnetic surfaces such as tecton structures, but have self-driving spikes for securing to other materials such as rock, wood, or ice.
You may use Shoot to overcome when attempting to move multiple zones, or to avoid hazards when moving between zones.
Value: 1
Commonly used to supplement security forces, Pikeman are small plasma rifles mounted to a mechanical tripod along with a targeting computer. They can be configured to fire at targets based on a number of criteria including appearance, size, speed, armament, and failure to identify. They may also be fixed to interior walls, ceilings, and floors and linked to a central security system as a way of defending spacecraft and facilities from intruders.
Value: 3
Plasma torches use a small projected arc of ionized gas to cut through materials, or fuse materials together. If modified with an external xudramon canister, plasma blades can be extended to nearly a meter in length and used as devastating melee weapons that can cut through almost anything.
Contrary to popular belief, plasma arc blades have no weight or substance, so it is difficult to perform flourishes or normal bladed maneuvers. However, they will cause premature detonation and dispersal of plasma projectiles, bisect and disarm missiles, melt coilgun rounds into molten metal, and if two plasma arc blades intersect each other, it will momentarily disable both weapons.
Value: 1
The powerhammer was designed for early dwarven mining operations in the Fjotmor Sector before heavy machinery and utility vehicles were available. It is a handle with a perpendicularly-mounded magnetic driver rod. If the "pick" end makes contact with a surface, the spike is driven into it, puncturing and dividing the material. If the "hammer" end makes contact with a surface, it can pound hundreds of times per second, pulverizing the material. At the top of the shaft is an embedded hoglium generator that will stabilize the tool, allowing for either function to have minimum recoil. While it is an effective personal tool, it also makes a good melee weapon, having functions that can pierce armor, or demolish delicate systems. Malfunctions in the hammer's hoglium generator can cause the hammer to behave unpredictably, so some users may keep them chained to their tool harness.
Value:
Pumps are portable devices that create a pressure difference in a substance such as liquid or atmosphere to transport it along a tube. While these come in a variety of types, sizes, and power, these conventional types are designed everyday use, easy installation, and convenient transportation. They are commonly used to provide water to small settlements, or collect naturally-occurring liquids for storage.
Value: 1
The PXE Pilot-able Xenological Explorer survey drones are remotely-operated robotic aircraft with sophisticated sensor equipment. They are often used by surface crew for survey, reconnaissance, or even racing. Military operations have experimented with replacing the sensor equipment with weapons.
PXEs are even used by entertainers, investigators, and journalists as a cameras, allowing them freedom of movement while recorded from a variety of angles with precision motion tracking.
Value:
While the majority of communication, information, and record-keeping uses computer devices and is stored digitally, there are tools for altering the photochromatic properties of surfaces.
These devices, called quills, use thermal arrays that alter the structure of a surface they touch to reflect light of a particular wavelength, even non-visible ones. In effect, this allows a user to draw words, pictures, or colored patterns on surfaces without needing to program an electronic display or even apply a paint, dye, or ink.
This same technology is used in larger scales to provide colored detailing to ship hulls and interiors, paint murals, and create signs or advertisements.
Quills are also able to provide an analog input to touchscreens such as TOMEs.
Quill technology has a few issues. The first is that depending on the desired saturation of the drawing, and the contrast against its original background, the surface's molecular structure may be altered as deep as several centimeters. This could potentially damage its inherint properties, or even cause it to be structurally unstable. Second is that quills have limited use, nearing the end of their life losing color and strength. Finally, over time the properties of colored surfaces may fade, particularly if exposed to prolonged radiation, although certain sensors can reconstruct images even after decades of becoming invisible to the naked eye.
Value: 1
Preservation of fresh food is difficult on long space voyages or planetary explorations. Rations are nutritious, non-perishable, and lightweight packaged meals. They also come in a variety of synthesized styles including Rainforest Green, Deep Grub, Fields of Flavor, Raw and Wriggling, and Magical Jellyjewels.
Value: 1
Including various equipment, specialized computers and sensors, these kits are the next best thing to a laboratory. Science kits also fold into a sealed carrying case for transportation and storage.
Value: 2
Compact deployable tents that can protect its interior from most harmful weather. Fits one comfortably. Note that while portable shelters have been used by various entertainers as rafts, trampolines, balloons, pools, and numerous other improvised uses, none of these are intentioned uses by the manufacturers, who discourage such experimentation unless sponsored.
Value: 1
Recent advancements in shield technology have made the deployment of ship-grade generators possible. These shields are used to protect small encampments, often no larger than 50m in diameter against attack or from hazardous conditions. Such generators are heavy, approximately 1m tall, and require a constant power source to remain active. The field it projects is a spherical bubble that protects from both energy and matter, however it exerts a powerful force on anything that field intersects with, meaning that the bubble must often be tuned to a limited hemisphere such that it does not intersect with ground. An additional consequence of this limitation is that personnel, equipment, and weaponsfire cannot pass through the active field, and an interior atmosphere must be generated to keep the isolated environment habitable.
Value: 4
Designed to conceal military equipment from orbital scans, the stealth tarp has come to be associated with smugglers, thieves, and spies than anyone else. It is a synthetic fabric about 1cm thick that has two layers. The first layer is an adaptive camouflage that will passively change color and pattern to mimic its environment over the course of a few hours. Over longer periods of time, the camouflage can become almost indistinguishable. Its second layer is sensor-masking mesh. This can both reduce its signature contrast on passive sensors, as well as prevent focused scans from identifying what it's concealing. In addition to these properties, smuggler's tarps have much of the same properties as regular tarps including grommets for anchoring the corners and edges, weatherpoof laminate, strong and tear-resistant, and come in a variety of sizes and shapes. One caution is against wrapping objects entirely in these tarps. While they make excellent lining for crates containing contraband, they are also very good insulation. This means that any object that produces heat is likely to overheat if completely surrounded by smuggler's tarps.
Value: 3
The sonic rifle is a handheld device capable of detecting and tuning to an object's resonant frequency, and projecting a sound wave at that object. This normally has the effect of shattering or deforming objects or substances such as thin metal plating, resnal screens, or stone. The sonic rifle can also be used project audio toward individuals across great distances, allowing one-way communication over battlefields, construction sites, or other large areas with little interference from ambient noise. It can also be used to deafen or disorient enemies. It is important to remember that sonic rifles are not capable of operating in a vacuum, as they need a transmission medium such as liquid, atmosphere, or solid.
Weapon:1, or apply the Structural Weakness aspect to object
Value: 1
Adapting advanced optical sensors for use by people, spyglasses are small electronic telescopes with onboard analysis software for distance, motion tracking, topography, and thermal signatures. Unlike handheld scanners, helmets, and heads-up displays, spyglasses are effective over hundreds of kilometers, making them ideal for long-range reconnaissance or collecting astrological data.
Value: 1
The Touchable Organizer and Media Equipment is a handheld touchscreen computer that has been in common use since before the races of Blimnor took to the stars. Nearly every person owns a TOME that has been biometrically signed by them, preventing access by any other organism. These serve as personal identification, account access, network connection, and communication. TOME firmware is tricky to alter, but a number of commercially-available features can be loaded by its owner to customize its functionality.
Some of these added functions include:
Direct electronic interface
Data analysis
Social networking
Holographic projection
Music playback
Navigational tool
Tomes have ports that accept data cables and data chips, making them convenient for receiving data, video signal, or audio whenever a dedicated computer and screen are not available.
In addition to its intended uses, users have also discovered that by discharging a tome's battery, it can be used as a close-range weapon capable of delivering enough electrical shock to incapacitate most organisms.
Value: 2
Illumination is necessary, particularly where direct sunlight is not always guaranteed. Torches are powerful lights that can be held or attached to equipment or clothing. Their color and brightness can be adjusted, and must be recharged periodically. They can be adjusted to cast light in a concentrated direction or in an area around the torch. They are often combined with equipment stands and power generators to create more permanent lighting for work sites.
Value: 1
General maintenance tools are commonplace in most industrial environments, but compact kits of the most essential devices can be carried in a small pack or case, and often include a diagnostics computer. Most engineers won't leave home without their own custom kit of favorite implements.
Value: 1
Antennae that can be used to broadcast or receive radio signals, see Network and Data.
Value: 1
The height of exodians falls between 1.5m to 2.0m. To account for this discrepency in anatomy, most utility clothing such pressure suits or armor, are designed with adjustable straps, elastic joints, or telescoping sleeves to accommodate the greatest variety of heights and body types.
After a number of incidents where workers were ejected into space without suits, halfling engineers creating a lightweight pressure suit that could be worn under normal garments. At the back of the suit’s collar is a collapsible helmet that, upon sensing a low-pressure environment, telescopes over the wearer’s head and automatically seals. Compact life-support systems inflate the suit, allowing the wearer to survive comfortably for several minutes. The suits are easily punctured, prone to malfunction, and the speed with which the helmet deploys tends to do serious damage to anything that gets in the way of a good seal. This has led to the now common fashion among elves to tie the tips of their ears behind their head. While these can easily save the life of someone not expecting to find themselves exposed to vacuum, they are not a substitute for a proper pressure suit.
Value: 2
This cloak-like outfit uses a pliable synthetic fabric embedded with prismatic cells to bend visible light around the wearer, as well as masking their thermal signature. This makes the wearer nearly invisible to the naked eye and unfocused sensors. It must be worn over all other clothing, and can become inoperable if struck with an energy or kinetic attacks. Various celebrities who have had opportunities to wear these suits have complained that it is stiff, uncomfortable, and doesn't look as cool as it sounds. However professional covert operatives stand by its design and utility and are quick to point out that there's no point in looking cool when you're trying not to be seen at all.
Value: 4
Light armor uses thick damage-resistant textiles reinforced with other stronger metals. It protects from hazardous materials, cuts, and glancing blows. It does not interfere with dexterous tasks, and is commonly worn by industry workers, ship crews, and scientists.
Armor:1
Value: 1
Medium armor uses lightweight segmented armor plating to deflect or disperse kinetic or energy discharge from small arms fire. It balances protection and mobility and if worn with a helmet can act as a temporary pressure suit. It is commonly worn by infantry, bounty-hunters, and law-enforcement.
Variants of medium armor designed for SCO employees may have powered joints similar to heavy armor.
Armor:2
Value: 2
Heavy armor is a thick sealed exosuit with powered joints. The most widely used exosuit is Torkanon's Personal Armored Labor Danger-Negation suit. It is nearly impervious to small weapons fire and hazardous environments, and can assist in heavy-lifting, construction, and demolition.
Exosuits can be modified with weapon and utility hardpoints on shoulders and arms, leaving manipulator claws free for use. This makes the armor highly adaptive for a variety of uses including combat, exploration, construction, and cargo management.
Heavy armor is extremely slow and cumbersome and will become immobile if it runs out of power. Most governments and corporations require pilots to be certified in their use, as a mishandled exosuit is a hazard to other workers, and to the pilots themselves. It is commonly worn by specialized industry workers or heavy infantry.
Armor:3
Value: 4
Any person working in space is expected to wear magnetic boots. These can be toggled to attract to nearby magnetic surfaces, and once in contact, can allow the user to stand or walk on that surface. While their ability to lock on to metallic surfaces is useful where a wrong move could fling a person out into open space, they do not fully-simulate gravity, and are still cumbersome to walk in.
Walking in magnetic boots is an awkward shuffle, requiring both toe and heel sensors to contact a surface in order to stick. While people experienced with zero-gravity work get used to it, for others it is jokingly called the "mag dance". There is also a popular set of humorous stereotypes about people who walk heel-to-toe vs toe-to-heel.
While not recommended for industry use, mag boots do come in slender and stylized variants with raised heels or designer coloring.
Value: 1
Maneuver suits are a means of personal transportation. They consist of maneuvering thrusters attached to a body harness and articulating powered arms. The pilot can use flight controls on the finger grips to execute maneuvers such as acceleration, rotation, or stabilization. The user may also lock the arms to their current positions so that can use their hands independently.
Maneuver suits are designed for use in vacuum, however they are operable in atmosphere and above planet surfaces, although with significantly worse fuel-efficiency. However, pilots who use them in surface environments agree that being able to make vertical or horizontal leaps, descend safely, and hover for short periods of time is of great advantage, and often worth the added weight.
Value: 3
Spider rigs are harnesses equipped with robotic legs designed to allow the user to climb walls, ceilings or other surfaces. Most commonly these are used by maintenance workers, spies, or assassins. They are also helpful for individuals with mobility issues, since they can also walk along the ground while holding the user upright.
Value: 3
EDPs are worn on a body harness and can be activated to project a powerful temporary hoglium field. This slows the descent of the wearer until they can land safely on a surface. In order to provide the necessary field, EDPs use a specially integrated hoglium generator and power source that is inoperable after one use. They can be recharged at a forge.
Athletics to overcome a fall from any height.
Value: 2
To survive and work in depressurized environments or toxic atmospheres, pressure suits are the most common tool in a spacer's wardrobe. Also known as space suits, vac suits, G suits, EVA suits, and fishskins, they consist of an airtight full-body suit, life-support system, and armored helmet. The life support system filters carbon dioxide out and pumps an oxygen mixture in, all while monitoring its status and the vitals of the occupant. The helmet has a variety of optics modes including low-light, tactical heads-up display, solar screening, and holographic blueprints, among others. It can also filter exterior atmosphere through a mask in case the air around the suit is breathable. The pressure suits also have automatic vascular constriction features for high-g maneuvers, and usually come equipped with a pair of magnetic boots for low-g environments.
Armor:1
Value: 2
Nearly all armored outfits come with protective headwear. Many of these are functional pressure suit helmets for use in vacuum, however they also provide a greater degree of protection from firearms, explosions, or other hazards. In addition to their protective capacity, they are also equipped with advanced tactical heads-up displays, optical functions, and atmosphere filters. Infantry or operatives working for each major government can often be identified by the standard issue armored helmets that they wear, however these helmets are also commercially available with custom detailing.
Value: 2
Schematic for Cosmic Order Helmet
Developed by Teck & Thek Weapontech, the TriOps Mk.3 helmet has the most advanced set of optical functions, giving the SCF infantry a reputation for being difficult to hide from. Wearers must endure its limited visual field of view, and it's far more common for wearers to keep the optics visors lifted for comfort.
Union of Private Space Helmet
Originally designed by Torkanon as a hardhat for industrial workers, the Advanced Ironskull's durability was found to be equally suitable on the battlefield. Its excellent filtration systems make it suitable for extended use in toxic environments, and its broad spectrum beam caster make it easier to identify minerals.
Gor Adukk Ma Helmet
Chouka Ratta's helmet, the XE Suparuk, is primarily designed to resemble the head of a wolf. Its spiked protrusions house sensor equipment used primarily in identifying weapons fire. Its dual swept antennae are compact transmitters and receivers that can be retracted. The visor, which offers exceptional field-of-view, features a standard tactical heads up display.
The Family Helmet
The Family's helmet, called the TechSallet, relies on its smooth slopes to provide excellent deflective properties both for glancing weapon fire and melee attacks. Do not let its more antiquated aesthetic fool you, though, they are expertly crafted using state-of-the-art materials. Their wide visibility and communication systems allow the wearer exceptional battlefield awareness and coordination.
Mostly decorative armor with shiny plating, lightweight chainmail undershirt, and open-faced helmet. It is almost exclusively worn by dwarves to private dwarven cultural events or to public address to assert cultural identity.
Armor:1
Value: 4
While it is as varied as the many hundreds of surviving orc tribal heritages, some common items are bone accessories, bamboo vests, and leather skirts, bracers, and chokers. Exposed skin is often given patterns of paint. True tribal attire is somewhat controversial according to modern orc standards of modesty and for its "barbaric" appearance. However, younger generations have come to show greater interest in their ancient heritage and expression of more authentic orcish values.
Value: 1
A new fashion among the urban middle and upper-class, particularly gnome and halfling, technocolor coats are a variety of synthetic outerwear with colored lights whose patterns are commanded by embedded microcontrollers according to certain inputs such as ambient volume, lighting, temperature, or the presence of other technocolor coats. While these coats are quite distinct in low-light settings, get too many of them in the same room and it can be a hazardous to those susceptible to seizures.
Value: 1
These outfits largely consist of tough dirt-resistant jumpsuits, reflective patches, equipment harnesses, and protective head coverings for use in prolonged labor-intensive situations such as maintenance, mining, or industrial facilities. In less-supervised settings, workers often strip their jumpsuits down to the waist to help keep cool. Worker's clothes are often shared by a crew, so it is advised to frequently wash and sanitize them.
Value: 1
The elven scarf is a long silken cloth worn as an accessory by elves who wish to show cultural solidarity or sexual availability. It often becomes a symbolic blindfold should the wearer lose their eyesight. Popular culture suggests that the color and manner a scarf is worn may serve as a way for elves to communicate to others, however, with no formal consensus, it is unclear how true or effective this is. Some individuals, such as entertainer QT PI, have been criticized for wearing a scarf when not an elf by heritage.
Value: 1
The official uniform of the Gor Adukk Ma navy consists of combat boots, insulated pants, collared tunic, and for officers a cap. For enlisted troops, the color is burgundy, for officers blue, and for the Supa Commander black. Totems are worn on the breast. There are no formal indicators of exact rank, however the GAM academies teach special body-language cues for identifying commanding officers by stance, tone, and gait.
Value: 1
Value: 2
Value: 3
The SCO uniform is a full-body jumpsuit made from a synthetic material that is soil-resistant, wrinkle-free, and is capable of self-compressing to protect the body from vacuum and extreme acceleration. While this is standard regardless of rank or assignment, the uniform does come in a variety of color and detail to differentiate individuals. Shoulders and trim may be colored purple to indicate scientific and technical roles, orange to indicate combat and security roles, and green to indicate administrative and command roles. Additionally, rank is indicated by colored gems affixed to the suit's right breast. The suit also features integrated biomonitoring systems and wrist-mount or thigh-mount for a TOME.
Value: 2
While made from commonplace materials, corporate casual is designed to balance the formal aesthetic of its corporation's administrators with the practical and comfortable clothing of its workers. This is often seen as jackets featuring company logo and employee's ID, and shirts and slacks underneath. These are preferred by middle-management for distinguishing them from their subordinates.
Value: 1
These outfits are similar to general exodian formal attire, however they are often themed around a particular corporation's aesthetic such as color scheme, brand-incorporating embroidery, exotic material trims, and prominent trademarked logo. More frequently worn by high-level administrators, however they are sometimes seen on lower-ranking employees when they are required to present at formal business gatherings.
Value: 2
Made from organic textiles, these outfits are often course handwoven fabrics worn loosely as long skirts, trousers, vests, and open shirts. They are cheap to produce, comfortable, and evoke the image of ancient peasantry for a wonderfully rustic fashion.
Value: 1
While not a strict uniform, members of The Family, particularly the gazer class, are often seen in finely woven and lightly-colored robes that billow and shift in motion. These robes are primarily designed for modesty, but their lightweight and slightly translucent fabric also give the impression of a gas-like shroud that follows the wearer around. A common misconception is that robes are traditionally worn without underwear. While this is untrue, it is correct that they are traditionally worn without footwear.
Value: 1
In mixed-cultural settings, individuals may choose generic formal outfits for events such as galas, dinners, celebrations, inaugurations, fundraisers, mixers, weddings, or diplomatic meetings. While the exact fashions change from year to year, staples include colorful and elaborate dresses made from exotic fabrics, and crisp layered suits with patterned fabrics or embroidery. Jewelry and headwear may help to distinguish you from the rest, or when it is commonplace, the lack of any may distinguish you more.
Value: 2
Made from advanced synthetic materials that are resistant to corrosive materials and stains, lab coats are long overcoats which overlap to protect their wearer from spills, burns, and other hazards. Collars tend to be high to protect the neck and face, while hems are low to protect the legs. Sleeves are long and often self-seal with thick gloves. Numerous pockets, straps, and mounts allow for instruments, cables, and pipes to be stored on the coat without restricting the wearer's range of motion. Keep in mind that these coats are commercially available, so those wearing them are not necessarily scientific experts.
Value: 1
Designed to be worn by residents or explorers in cold climates, coldworld clothes are often a mix of synthetic insulated fabric with integrated organic materials such as fur, hide, or silk for comfortable lining and trim. If necessary, life support systems can be installed to help maintain the outfit's temperature.
Value: 2
In arid environments, it is often tempting to strip away layers to help perspire, however what is preferable are dustworld clothes. These use advanced moisture-retention skinsuits that recycle sweat and other excretions to help cool the body and filter into potable water. Worn over the skinsuit are often cloaks, ponchos, and hoods to keep dust from entering the suit or irritating exposed skin. Bacteria may grow on the inside of dustworld skinsuits, so if you cannot wash the outfit, it advisable to leave them inside-out with exposure to hot, dry atmosphere and sunlight.
Value: 2
Made from flexible materials, catsuits are skintight full-body outfits designed to protect the body from exposure while allowing its full range of motion. Additionally, they feature optional mounts for equipment harnesses, as well as a head mask. While they commonly come in dark colors, they can be found in vibrant colors as well as camouflage patterns. Catsuits are preferred by thieves and stealth operatives alike for making it easier to hide in low-lighting, and for not hindering dexterous activities. For the fashion-minded, they accentuate the wearers body and make one look dangerous.
Value: 2
This broadly categorizes a trending fashion among the urban and rural lower-class and even among disenfranchised communities such as gangs and bandits. It is characterized by an assortment of asymmetrical and discordant clothing, material, and accessories. Examples may include cut-away pants, knee-pads, spiked pauldrons, decorative belts, fingerless gloves, goggles, and torn fishnets. While pre-damaged motley attire is available from certain fashion outlets, it is not advisable to wear this among mixed company, as you may unintentionally become the victim of gang-related violence.
Value: 1
A curious design adapted from pre-exodus swamp witch named Fiona, druidsuits are made entirely from organic materials and animal textiles. While they may often look rough and primitive in appearance, each of the materials are selected for their extraordinary symbiotic biological properties. These include a spongey underlayer to regulate body moisture, exovascular sytem for distributing antibiotics, treated cork peridermic armor to protect from damage and to deter small parasites, and adaptive pheromonal glands that help mask the wearers scent and pacify animals. These suits have become popular among explorers and naturalistic xenobiologists for their help with survival in diverse alien biomes. However, they are rarely worn in polite company as they retain a strong and unpleasant odor.
Value: 3
The aging generations of orcs, particularly those who grew up during the union of the Noujesh tribes into the Gor Adukk Ma, favored a particular genre of exodian casual attire that has since lost favor and is now considered "retro". These include khaki slacks, short-sleeve buttoned shirts, calf-length pleated skirts, sweaters, and brimmed hats. While younger generations generally avoid this fashion, most soldiers or civilians in Gor Adukk Ma space own several sets of these items in case they must placate their tribe elders during a visit home.
Value: 1