Originally invented by early Orc astronauts, Solar Sails used large mirrored canvases to reflect radiation. This allowed spacecraft to be accelerated without the need to expend fuel. Solar Sails had several distinct problems. The first issue was that there was no reliable way to decelerate the craft except when approaching a source of strong radiation at their destination. The second was that the mirror sails required complex and extensive rigging which had to be lightweight and adjustable, this proved prone to malfunction and damage from space debris. Finally, the impulse provided was negligible next to engines, making Solar Sail voyages very long in comparison with with craft that utilized engines. Solar sails are rarely seen on craft except for deep space probes, short-range luxury craft, or the occasional stealth ship wishing to accelerate without an engine signature. Many ships of The Family are equipped with solar sails, since members of The Family claim that the noise made by engines drown out the cosmic murmuring.
Modern engines use a liquid fuel mixture originally developed by Orc scientists. Fortunately, the substance is plentiful throughout the galaxy and utilized in a variety of other technologies. The efficient burn of this fuel provides sufficient impulse to make space travel convenient and commonplace, however it also makes the substance volatile. Engine burns give off a lot of heat, making accelerating craft conspicuous on sensors. Knowledgeable space travelers can recognize an engine model based on the pattern of heat it gives off. Ship classifications can often be identified by the configuration of their engine signatures. Engines also provide power to the ship's power grid, which distributes power to other systems, while also charging a ship's batteries.
Many engines are capable of special modifications to temporarily increase impulse at the expense of fuel, safety, and heat. This technique is known as stoking and the SCO Department of Assembly and Disassembly would like to remind engineers that this practice will void any warranty on your engine.
Popular small engine with high impulse and low profile, ideal for fighters
Duel vectored engines for enhanced stability, ideal for small or medium VTOL craft
Excellent thermal capacity and dissipation, available in all size ratings
Unusual engine spike technology with high vector control, popular in midsize craft
Low impulse engine with high fuel efficiency, useful for craft that do not land or make port often
High-performance dual impinging engine used almost exclusively by Stroalsent Spinnerspace
Long-serving engine popular on capital ships for its durability and reliability
Experimental power-conversion engine developed for capital ships, not yet commercially available
Triple-manifold engine used mostly on capital ships and bulk freighters. Heat generation necessitates exterior placement
Developed by Stroalsent Spinnerspace, it generates thrust along a tapered edge. Efficient for spacecraft with wide frames.
When a spacecraft needs to perform delicate maneuvers such as docking, landing, or rotating, small groups of maneuvering thrusters fire. These thrusters use normal engine fuel, but are positioned to provide thrust in any direction. They provide very little thrust in comparison to a main engine, and very little heat. Ship computers have complex algorithms for firing these thrusters in succession to achieve a particular maneuver, however any good pilot knows how to fire them manually, even with half of them inoperable.
Due to atmospheric pressure and gravity, spacecraft engines and thrusters are costly to fuel in surface environments. Additionally, their thermal exhaust damages anything caught in the engine's plume. For these reasons, surface craft use a toroidal multiplier engine. These devices devices hoglium generators to create a magnetic field that can accelerate liquid or gas in either direction. While the impulse of a multiplier is low in relation to other forms of propulsion, it is far more fuel-efficient, and with minimal moving parts, is also safe, reliable, and aesthetic, used almost universally for aircraft and marine vehicles.
The first spaceships took hundreds of years to reach the nearest stars. However, that changed after the Gnomish scientist Zipp Klickheel discovered a way to transport things and people into an alternate dimension he called Zipp Space. This alternate dimension, while hazardous, translates distance as magnitudes farther than in Real Space. This technology, when installed on a spacecraft, can project a gateway large enough for the craft to pass through and into the alternate dimension, and from that dimension, open a gateway back into Real Space, reducing travel to adjacent stars to no more than a day of real time.
The Zipp Drive is expensive, large, and requires huge amounts of power that can only be provided by condensed crystal fuel cells called Glimmer Rods. Even then, Zipp Drives require several minutes, depending on the size of the craft, and any changes to its velocity or orientation, before a Zippway can be opened. Conveniently, it takes no time to open a Zippway back to normal space.
Smaller craft such as fighters, shuttles, or probes rarely have Zipp Drives. While most ship manufacturers are capable of creating Zipp Drives, Experifact certified technicians retain exclusive knowledge to the exact calibration parameters which allow them to operate safely, accurately, and reliably. Craft that are serviced by such technicians are registered with the SCO's Department of Starship Registration. Third-party manufacturers, particularly those blacklisted by Experifact, have attempted to determine this calibration themselves. These Zipp Drives are prone to spectacular failures, and only the most desperate crews are willing to use them.
One curious anomaly of Zipp Drive technology is that electromagnetic pulse weapons have no effect on its activation sequence. The only known ways to hinder a Zipp Drive activation sequence is to either force the ship to make many complex and disorienting maneuvers, which confuses the Zipp Drive calibration, or to attack the new Zippway with a Zipp Drive Inhibitor.
Before the discovery of hoglium, spacecraft had to use centripetal force or acceleration to simulate gravity. Now, hoglium is used in the construction of artificial gravity generators which are positioned beneath floor plating to create a gravity field. This allows spacecraft decks to be laid out along the length of a craft's structure, or in other orientations. The fields also prevent the interiors of spacecraft from experiencing the negative effects of strong acceleration. Because they must be powered, and are extensively implemented, artificial gravity generators are prone to malfunction. Some problems are as simple as the loss of gravity and inertial dampening, but in other scenarios may generate a stronger or weaker gravity field. In some cases, they may reverse the field entirely. Salvage crews use the term hanged for getting caught between a functioning gravity generator, and an inverted generator in the deck above.
Hoglium Gravity Generators can also be used to propel or attract objects. Examples of this include hoglium bikes, emergency descent packs, or yeet and yoink grenades.
Ancient orcs first discovered the materials now used to create modern engine fuel by studying the Danja Swamp whose stagnant waters seemed to burn perpetually without any sign of going out. Once the orc "achemists" were able to analyze the composition of the swamp water, they were able to identify a complex interaction between three substances.
The first was a mineral we call strantinite, the second a liquid we call flosium, and third a gas called creorhil. Strantinite and flosium both have a high capacity to store energy in their molecular structure, and when exposed to the properties of creorhil become volatile enough to combust. The products of this reaction bind and become strantinite and flosium, making it a nearly lossless process. The chemical product, while most commonly called "engine fuel" is named danjabreum.
The reaction, while efficient, is still extremely volatile. Engine fuel must be stored in approved containers, and most spacecraft make sure their tanks are either well-armored or easily-ejected. Most corporations also regulate the amount of fuel any particular craft is allowed to carry to prevent fuel-related accidents. Instead, there are plentiful refueling stations and patrolling tankers for public use.
Glimmer rods are meter-long prisms of crystallized glodium. They contain enormous potential energy that, while not volatile, are highly radioactive and must be stored in special containers before and after use.
These rods are used primarily to power Zipp Drives, however they are also useful in powering large space stations, surface facilities, or even in Glimmer warheads.
Glodium warheads are highly destructive torpedoes whose production is highly restricted in Schema space. Due to Schema's headstart on infrastructure for refining glodium, other governments agree to enact similar restrictions.