The Exodia Galaxy is enormous, and while we have spent thousands of years tracking our neighboring stars, and have even explored most of them, there we have still charted an infinitesimal portion of it. The area we have explored is part of a group of more than 100 stars in close proximity tied to each other by their gravity. We call this group the Starcog Cluster.
The Starcog Cluster has been convenient for the growth of interstellar exodian culture. Its relative density has made early exploration feasible, and contemporary travel convenient. The phenomena of our stars oriented on a relatively flat plan to each other has made stellar cartography easy even for amateur astronomers. Finally, it has resulted in a distinct band of bright stars that gave rise to ancient fascination with space leading to our iconic constellations and understanding of orbital mechanics long before we had the capacity to leave our homeworld's atmosphere.
The charted space includes nine sectors, each sector is 10 cubic lightyears in volume.
Eddom Prime is the oldest exodian colony, having changed and developed drastically over the past century. Steeped in history and conflict, Eddom Prime is a turbulent and exciting place full of opportunity, but visitors should watch their step and stick to public places. If you are up to the risk, try your luck at a casino, compete in the hog bike races, or simply find an abandoned penthouse above the smog layer for a moonlit rendezvous.
Constructed deep into the volcanic valleys of planet Adriekor, this city is the meeting place of UPS corporations as well as a testament to a mastery of thermal engineering. Get drunk in the riotous taverns, commission a custom tool from local artisans, or let your gut out in the molten saunas. Residents get used to the regular volcanic eruptions and exploding pockets of fulkrium.
Since the capitol of the Schematic for Cosmic Order moved to Gemma Prime, the city has flourished into a crystalline metropolis of beauty, order, and science, and also lots of bureaucracy. Visit the emerald courthouse, relax in the fully automated spa, or attend a free lecture on physics. We recommend purchasing earplugs to help drown out the constant noise of traffic, public service announcements, and incessant earworm muzak.
While not the largest city in the Graad Ak Sektor, Xeotrah Prime is the seat of Gor Adukk Ma power. If you have enough Muska, you may visit an adrenaline-filled meeting of the High Command, compete in the Gozmosh Arenas, or just admire the blood-soaked sun behind crimson auroras. Whatever you do, make sure to attend an orcish barbeque competition and belch loudly at the cook.
Few people get to see the futuristic metropolis of The Heart of the Stre System. Its gentle and organic shapes aren't only aesthetic, they are an indication of The Family's belief that exodian life should be in harmony with nature and the universe. If you should be so lucky as to visit, we recommend you stick close to your guide, and their approved agenda.
Jutting from the ice peaks of Hu Tarr is the massive fortress the Gor Adukk Ma constructed to maintain watch on the Lakuna Sektor and coordinate defenses should any alien threat attack. In orbit circle massive castle stations and fleet staging facilities as well as garrisons of the sharpest GAM troops. Although civilians are rarely allowed in this system, if you have the chance, stay for their round-the-clock fleet drills that demonstrate the supreme coordination of the GAM Navy.
Exodian society grew large enough among its sector that it became necessary to dedicate prison facilities for the criminals seeking undeserved wealth and freedoms. Instead of creating a massive surface or orbital prison, they dedicated the superplanet Nezcu for this purpose. The planet's surface conditions are mostly a mystery, however the gravity is strong enough that it is virtually impossible to launch any spacecraft into orbit which could house even a single person.
As the Fjotmor sector's industry accelerated, it became necessary to consider the disposal of waste. Eventually, it was decided by the UPS that the planet Holneutov would be a dedicated dump. However, since then, small communities of criminals, scavangers, and other untouchables have formed. We do not recommend visiting this planet. However, if you must, keep a close watch on your belongings, regardless of value.
The Kalen Shipyards were the origin of nearly one-third of all spacecraft manufactured by exodians. However, as factions separated from the Schematic for Cosmic Order, and moved their production into their own territory, it gradually declined into an extensive ship graveyard, full of half-finished prototypes, hollow derelicts, and a long waitlist of craft waiting for a cheap repair job. It is easy enough to convince staff to give you a tour of the shipyards for a price, you may even have fun trying to name the classes of the ships you find gutted there.
Amidst the humidity of Selumine's jungles, even those living in the The Family settlements consider clothing to be an option for formal occasions. There, the System Lord Lady Galasol encourages her subjects to explore the pleasures of music, food, and flesh. If you can evade The Family's patrols, you may find the planet to be a welcome sanctuary for outsiders. However, once you've tasted the luxuries offered, explored the warmth and beauty of the flora, and caught a glimpse of the transcendent Lady Galasol, you may never want to leave.
To visit the Starsword Academy of Polotune is to be transported into ancient history. The academy is constructed to resemble a massive medieval castle, and its many fields and courtyards are filled with errant Starswords training in the martial arts. Between their noble codes of conduct and their study of combat, the academy is a safe and hospitable residence for visiting government officials. If it were not for the constant traffic of troop transports, one might forget that the Starswords serve as The Family's most elite soldiers, feared even by the Gor Adukk Ma.
Gugora hosts one of the most prestigious science academies in the Schematic for Cosmic Order. The academy, constructed on the floor of the ocean world, is subject to massive tidal forces. For months at a time, the academy can be submerged beneath kilometers of water, then spending equal periods in tranquil shallows. These intervals are the cause of the academic schedule, but are also excellent opportunities for classes to study both the planet's deep marine xenofauna, as well as its amphibious lifeforms.
If you are willing to brave the lawless expanse of the Ubbonex Sector, you may visit the largest ethnically-Halfling community, New Kembal. While you're there, enjoy their hospitality. Get foot-loose during their seasonal festivals, compete in a spirited eating contest, or pay your respects at the memorial commemorating their hard-fought independence from the Schematic for Cosmic Union. No matter how you enjoy your time, you'll leave a several kilograms fatter, and many bits poorer.
This moon is owned in its entirety by the Aurricstadt family and has been dedicated to the safe-keeping of exodian wealth be they enormous sums of cash bits, priceless art, or strange and unique artifacts. If you are reputable enough to be admitted, be sure to see the golden walls up close, tour the historic family vaults, or stay in a luxury suite where the complimentary toiletries are worth more than the average annual income. Be sure to follow the guard's instructions, since those who wander off the approved route are rarely seen alive.
This space station hosts and houses nearly all data that is transmitted through the Exodianet. While it is unlikely for civilians to be admitted, if you can gain special permission from the Media Optimization Committee, make sure to explore the endless rows of vacuum frozen servers, run a search for your own serverdata, or watch as an entire bank of servers are de-orbited and sealed forever in the moon's subterranean vaults. Also, take advantage of the best network reception in the galaxy.
If you are interested in more information about regions and features, please consult these maps.
Stars in a stage of their life are denoted by an icon.
Yellow Star
Small star that will expand and become a red star
Red Star
Small and dim, they often expand as their fuel is consumed, and leave a white star
White Star
Small and dim, white stars are nearing the end of their life
Blue Star
Massive and bright, blue stars are far more likely to go supernova
Neutron Star
Following a supernova, a star has the chance to become a neutron star
Black Hole
Following a supernova, a star has the chance of becoming a black hole
Features of a solar system are denoted by an icon.
Liquid Planet
Also called Water Worlds, these planets often have dense atmospheres and formidable gravity that keeps its matter in liquid form across most of its surface.
Ice Planet
While not always composed of water ice, these planets are cold enough that most of its matter is frozen, leaving at most a sparse atmosphere.
Gas Planet
Normally quite massive, these planets are nearly entirely atmosphere, composed of a variety of gasses that condense into liquid sludge near its core.
Volcanic Planet
These planets are hot and dense, and frequently too close to their sun to maintain any atmosphere. While unlikely to support any life, they are often rich in molten minerals for those who can safely extract them.
Rock Planet
These planets are dense, with a molten core. While they are unlikely to have an atmosphere or abundant life, their crust is often cool and solid and rich in valuable minerals, making them ideal mining colonies.
Desert Planet
Desert planets are named first for their frequent lack of moisture, and second for their surface being mostly a range of fine dust to coarse gravel. Life can be found on these worlds that has adapted to sweltering days and freezing nights.
Terrestrial Planet
Perhaps the rarest category of planet, they are abundant in water and nutrients necessary for life. They can host wide biodiversity and complex ecologies, and provided that they are compatible with exodian biology, make for ideal settlements.
Toxic Planet
This broad category describes planets whose conditions are notably inhospitable to exodian life including caustic liquids, poisonous atmosphere, harmful radiation, and even hostile organisms.
Unexplored Planet
While most planets in charted space have been explored, some are either marked as not worthwhile to return to because a lack of suitable environments or worthwhile resources, or else have been designated as such by remote scans.
Moon
Small planetary bodies that orbit a planet. Moons exert a tidal force on their planet that can cause liquids such as lava, water, or atmosphere to swell on the side facing the moon. When tidally-locked to a planet, one side is always facing the moon.
Planetary Rings
Belts of matter such as ice and rock may form in orbit around a planet. Over cosmic time these may form into moons, but often exist in addition to moons, which help to define the boundaries and plane of rings.
Space Station
Exodian facilities constructed to orbit a planet and provide a variety of services including fuel, entertainment, commerce, administration, surface transportation, research, and education. Most habited worlds have at least a refueling station in orbit to offset the cost of landing or reaching orbit.
Castle Station
Similar to civilian space stations, castle stations are facilities constructed in orbit around a planet. However, their purpose is to provide a fortification and logistics center for military or police organizations. These include heavy armaments, fighter bays, and fleet servicing centers.
Shipyard
Most spacecraft are constructed in space using large scaffolding that make it easier to transport and assemble materials into a spacecraft. These shipyards are also convenient places to repair, refuel, and refit existing spacecraft.
Comet
Small planetoids from outside a star's system may occasionally pass close enough to form their own elliptical orbit. These objects are composed mostly of frozen substances that begin to heat up and offgas as they periodically pass close to a star before hurtling back out beyond the system.
Asteroid Field
While solar systems are mostly empty, there are expansive fields of rock and ice that orbit the sun, sometimes dense enough that they collide with each other, either forming larger asteroids or disintegrating into smaller ones.
Debris Field
Debris fields form as a result of discarded components, jettisoned cargo, abandoned spacecraft, manufactured waste, or destroyed ships.
Radiation Field
Space is full of potentially harmful radiation, this includes solar radiation, planetary radiation, or radiation given off by glodium-rich planetary bodies. Shields help to deflect the majority of this, but some fields are stronger than others.
Destinations with certain ecological features are denoted by an icon.
Acid
Planets may have bodies of viscous and caustic substances that are hazardous.
Canyons
Erosion or tectonic activity may cause deep crevices in a planet's surface.
Caverns
Volcanic vents or subterranean rivers may cause caves.
Craters
Impacts from extraplanetary bodies cause craters on a surface.
Crystals
Minerals or other substances subject to certain geological forces may form crystalline structures.
Deserts
Surfaces with lack of moisture are subject to atmospheric erosion, forming stretches of granular rocks.
Forests
Large plants grouped densely together, either by species, or competing for access to the sun.
Fungus
Varying types of fungus can spread on planet surfaces, normally where sunlight is scarce but moisture is plentiful.
Garbage
While not naturally-occuring, dense exodian populations result on areas on a planet's surface full of waste product
Gas
While mostly synonymous with atmosphere, some areas of a planet may be more likely to form pockets of dense vapor.
Gelatinoid
Under certain circumstances, organic and inorganic substances maintain a viscous state somewhere between liquid and solid.
Hills
Gentle tectonic activity will form areas of hills and valleys of earth.
Ice
On planets with low temperature, many substances will freeze into solids, either trapping liquids or earth beneath it.
Jungle
Colossal plants grouped densely together, their height resulting in multiple layers of ecosystem beneath their canopy.
Volcanic
Volcanic activity near the surface of a planet may cause eruptions and rivers of lava.
Mountains
Tectonic activity will often results in dramatic rock structures that can extend well into any atmosphere.
Ocean
An abundance of liquid on a planet will result in large bodies of lakes, seas, and oceans covering the surface.
Plains
Small plants grouped densely together, often thin and uniform and close to the ground.
Rivers
Liquid precipitation above the liquid level will result in runoff that form channels.
Plateaus
Liquid or atmospheric erosion can result in rocky platforms elevated above the surrounding surface.
Wetlands
Areas of shallow liquid and abundant vegetation.
Planetary systems with certain features or infrastructure are indicated by certain icons.
Factory
Factories are facilities that can process resources into components, or assemble components into products.
Food Production
Food production may include open farms, automated hydroponics, brewing houses, and livestock ranches.
Colony
Colonies are settlements with basic necessities for survival. With access to nearby valuable resources a colony will grow in population, power, and influence.
Administration
Administration facilities provide policy and decision-making for a government's populace.
Metropolis
Often the result of a rapidly-growing colony, metropolises are densely-populated urban centers.
Mining
Mining industry renders environments down to valuable resources and transports them for further processing.
Prison
Prisons provide secure locations to isolate criminals, prisoners, or other undesirables from the rest of a populace.
Recreation
Recreation facilities are as varied as their patrons desire, but are normally places to relax, indulge, and entertain oneself.
Research
Research facilities serve as places to observe phenomenon, experiment in controlled environments, and analyze data.
Shipyard
Shipyards are space stations dedicated to the construction, refitting, and repair of spacecraft.
Trade
Trading posts are places where goods can be stockpiled and exchanged. Normally open to anyone willing to sell or buy goods regardless of affiliation.
Training
Training centers are facilities that impart knowledge, wisdom, and procedure to their students. Enrollment can be exclusive and prestigious.
Fortification
Fortifications are installations that protect from attack, provide staging areas for assaults, and administer to armed forces.
Advocate Castle Station
Orbital defense station with rapid targeting systems and long-range weaponry
Steinvegg Castle Station
Orbital defense station with durbale structure and formidable armor.
Urchagom Castle Station
Orbital defense station with massive superstructure and extensive fighter bays.
Temple Castle Station
Orbital defense station with experimental shielding and ability to withstand siege.
Bivouac Castle Station
Orbital defense station with stealth technology and excellent mobility
Planetary Rings
Belts of matter such as ice and rock may form in orbit around a planet.
Orbital Satellite
A planet's satellites hold orbits at varying altitudes indicated by these lines.
The exact location of objects of note can be related using the coordinate system.
The coordinate system was developed by the Schematic for Cosmic Order to allow for more accurate and universal directions for star travel. A coordinate set consists of three parts.
Sector Name or designation. For casual communication, a sector's full name is used. Navigators use special alphabet designations, these are:
Dead Sector: DS
Exodian Sector: ES
Fjotmor Sector: FS
Ubbonex Sector: US
Kristaway Sector: KS
Graad Ak Sektor: GS
Eadol Sector: ED
The Home Sector: HS
Lakuna Sektor: LS
Sector X Coordinate
Sector Y Coordinate
An example could be ES 886.585 which are the coordinates of the Eddom System in the Exodian Sector.